Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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@@ -19,5 +19,4 @@ void main() {
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float gamma = 0.5;
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f_color.rgb = pow(f_color.rgb, vec3(1.0/gamma));
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f_color = vec4(1,1,1,0.5);
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}
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