Merge pull request #1 from MitchellHansen/debugging
Pulling in the debug of the frame timing
This commit is contained in:
@@ -20,3 +20,5 @@ shaderc = "0.5.0"
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#shade_runner = {version = "0.1.1", git = "https://github.com/MitchellHansen/shade_runner"}
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#shade_runner = {version = "0.1.1", git = "https://github.com/MitchellHansen/shade_runner"}
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shade_runner = {path = "../shade_runner"}
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shade_runner = {path = "../shade_runner"}
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winit = "0.19.1"
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winit = "0.19.1"
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#criterion = "0.3.0"
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hprof = "0.1.3"
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@@ -1,9 +1,11 @@
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#version 450
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#version 450
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// These come in from the previous shader (vertex)
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layout(location = 0) in vec4 out_color;
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layout(location = 0) in vec4 out_color;
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// This goes out to the bound image in window_size_dependent setup
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layout(location = 0) out vec4 f_color;
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layout(location = 0) out vec4 f_color;
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void main() {
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void main() {
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f_color = out_color;
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f_color = out_color;
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}
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}
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@@ -1,7 +1,10 @@
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#version 450
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#version 450
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// These come in from the vertex definition
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layout(location = 0) in vec2 position;
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layout(location = 0) in vec2 position;
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layout(location = 1) in vec4 color;
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layout(location = 1) in vec4 color;
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// These are made up in the shader themselves
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layout(location = 0) out vec4 out_color;
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layout(location = 0) out vec4 out_color;
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void main() {
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void main() {
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@@ -1,6 +1,6 @@
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#version 450
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#version 450
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer wData {
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layout(set = 0, binding = 0) buffer wData {
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int buf[];
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int buf[];
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@@ -58,7 +58,6 @@ void main() {
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p.z = 255;
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p.z = 255;
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}
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}
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else {
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else {
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//p.w = 125;
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//p.w = 125;
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}
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}
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@@ -69,10 +68,6 @@ void main() {
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}
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}
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// Just gonna keep this around
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// Just gonna keep this around
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// read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
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// read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x000000FF) ) | (p.x);
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// read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
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// read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8);
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@@ -1,8 +1,14 @@
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#version 450
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#version 450
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// SIMPLE TEXTURE : FRAGMENT SHADER
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// These come in from the previous shader (vertex)
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layout(location = 0) in vec2 tex_coords;
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layout(location = 0) in vec2 tex_coords;
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// This goes out to the bound image in window_size_dependent setup
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layout(location = 0) out vec4 f_color;
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layout(location = 0) out vec4 f_color;
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// This is bound by the descriptor set
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// Currently handled by the individual buffer and are 1:1
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layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(set = 0, binding = 0) uniform sampler2D tex;
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void main() {
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void main() {
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@@ -1,10 +1,16 @@
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#version 450
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#version 450
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// SIMPLE TEXTURE : VERTEX SHADER
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// These come in from the vertex definition
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// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
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layout(location = 0) in vec2 position;
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layout(location = 0) in vec2 position;
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// These are made up in the shader themselves
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layout(location = 0) out vec2 tex_coords;
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layout(location = 0) out vec2 tex_coords;
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void main() {
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position, 0.0, 1.0);
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tex_coords = position;
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tex_coords = position;
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}
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}
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268
src/canvas.rs
268
src/canvas.rs
@@ -22,46 +22,26 @@ use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
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use crate::canvas_frame::CanvasFrame;
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use crate::canvas_frame::CanvasFrame;
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use std::hash::Hash;
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use std::hash::Hash;
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use crate::canvas_shader::CanvasShader;
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use crate::canvas_shader::CanvasShader;
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use crate::canvas_buffer::{CanvasImage, CanvasTexture};
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// Canvas is the accumulator of Sprites for drawing
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// Needs to know:
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// textured?
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// colored?
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// vertices
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/*
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/*
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If it is textured. It needs to be rendered with the texture shader which requires a separate
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If it is textured. It needs to be rendered with the texture shader which requires a separate
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graphics pipeline. Might as well have a new render pass as well.
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graphics pipeline. Might as well have a new render pass as well.
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So framebuffer is tied to the swapchains images as well as the renderpass
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So framebuffer is tied to the swapchains images as well as the renderpass
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it appears that renderpass is tied to the individual shader
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it appears that renderpass is tied to the individual shader
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*/
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*/
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// I want to be able to draw 2d sprites.
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// These sprites might be textured or a single color
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// All of the single colors will be grouped into one batch using colored vertices.
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// The rest will be grouped by their texture and run individually
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/// Vertex trait for Drawable Vertices.
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pub trait Vertex {
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pub trait Vertex {
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fn position(&self) -> (f32, f32) {
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fn position(&self) -> (f32, f32) {
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(0.0, 0.0)
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(0.0, 0.0)
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}
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}
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fn color(&self) -> Option<(f32, f32, f32, f32)> {
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fn color(&self) -> Option<(f32, f32, f32, f32)> {
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Some((0., 0., 0., 0.))
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Some((0., 0., 0., 0.))
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}
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}
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}
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}
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impl Vertex for ColoredVertex2D {
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impl Vertex for ColoredVertex2D {
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fn position(&self) -> (f32, f32) {
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fn position(&self) -> (f32, f32) {
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(0.0, 0.0)
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(0.0, 0.0)
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@@ -72,6 +52,8 @@ impl Vertex for ColoredVertex2D {
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}
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}
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}
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}
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/// A drawable object can be passed into a CanvasFrame to be rendered
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/// Allows Texture or Image drawing via their handles
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pub trait Drawable {
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32)>;
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fn get_vertices(&self) -> Vec<(f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_color(&self) -> (f32, f32, f32, f32);
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@@ -79,7 +61,7 @@ pub trait Drawable {
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
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}
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}
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// Need three types of shaders. Solid, Textured, Image
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/// Legacy ShaderType enum for single type shaders.
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#[derive(PartialEq, Eq, Hash, Clone)]
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#[derive(PartialEq, Eq, Hash, Clone)]
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pub enum ShaderType {
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pub enum ShaderType {
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SOLID = 0,
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SOLID = 0,
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@@ -87,64 +69,18 @@ pub enum ShaderType {
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IMAGE = 2,
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IMAGE = 2,
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}
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}
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/// Typed wrapper for a u32 texture handle (index id)
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasTextureHandle {
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pub struct CanvasTextureHandle {
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pub handle: u32
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pub handle: u32
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}
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}
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/// Typed wrapper for a u32 image handle (index id)
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasImageHandle {
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pub struct CanvasImageHandle {
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pub handle: u32
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pub handle: u32
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}
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasShaderHandle {
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pub handle: u32
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}
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#[derive(Clone)]
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pub struct CanvasTexture {
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handle: Arc<CanvasTextureHandle>,
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buffer: Arc<ImmutableImage<Format>>,
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name: String,
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size: (u32, u32),
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}
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impl CanvasTexture {
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fn get_descriptor_set(&self,
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shader: Arc<CanvasShader>,
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sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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)
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.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
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.build().unwrap());
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o
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}
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}
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#[derive(Clone)]
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pub struct CanvasImage {
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handle: Arc<CanvasImageHandle>,
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buffer: Arc<AttachmentImage>,
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size: (u32, u32),
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}
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impl CanvasImage {
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fn get_descriptor_set(&mut self, shader: Arc<CanvasShader>)
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-> Box<dyn DescriptorSet + Send + Sync> {
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let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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shader.clone().get_pipeline().clone(), 0,
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)
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.add_image(self.buffer.clone()).unwrap()
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.build().unwrap());
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o
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}
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}
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct CanvasState {
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pub struct CanvasState {
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dynamic_state: DynamicState,
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dynamic_state: DynamicState,
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@@ -200,9 +136,6 @@ impl CanvasState {
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physical: PhysicalDevice,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> CanvasState {
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capabilities: Capabilities) -> CanvasState {
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let solid_color_kernel = String::from("color-passthrough");
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let texture_kernel = String::from("simple_texture");
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CanvasState {
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CanvasState {
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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sampler: Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
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@@ -210,20 +143,7 @@ impl CanvasState {
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap(),
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image_buffers: vec![],
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image_buffers: vec![],
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texture_buffers: vec![],
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texture_buffers: vec![],
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shader_buffers: HashMap::from_iter(vec![
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shader_buffers: HashMap::from_iter(vec![]),
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(solid_color_kernel.clone(), Arc::new(CanvasShader::new_colored(solid_color_kernel.clone(),
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capabilities.clone(),
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queue.clone(),
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physical.clone(),
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device.clone()))
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),
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(texture_kernel.clone(), Arc::new(CanvasShader::new_textured(texture_kernel.clone(),
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capabilities.clone(),
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queue.clone(),
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physical.clone(),
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device.clone()))
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),
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]),
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colored_drawables: vec![],
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colored_drawables: vec![],
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colored_vertex_buffer: vec![],
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colored_vertex_buffer: vec![],
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@@ -238,8 +158,7 @@ impl CanvasState {
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}
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}
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pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<CanvasImageHandle> {
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pub fn create_image(&mut self, dimensions: (u32, u32), usage: ImageUsage) -> Arc<CanvasImageHandle> {
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let handle = Arc::new(CanvasImageHandle { handle: self.image_buffers.len() as u32 });
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let handle = Arc::new(CanvasImageHandle { handle: self.image_buffers.len() as u32});
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let image = CanvasImage {
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let image = CanvasImage {
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handle: handle.clone(),
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handle: handle.clone(),
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@@ -322,9 +241,24 @@ impl CanvasState {
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Some(handle)
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Some(handle)
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}
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}
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pub fn get_texture_handle(&self, texture_name: String)
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/// Load and Compile a shader with the filename at resources/shaders
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-> Option<Arc<CanvasTextureHandle>> {
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/// Takes physical and capabilities as we don't store that in Canvas
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pub fn load_shader(&mut self,
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filename: String,
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physical: PhysicalDevice,
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capabilities: Capabilities) {
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self.shader_buffers.insert(filename.clone(),
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Arc::new(CanvasShader::new_colored(filename.clone(),
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capabilities.clone(),
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self.queue.clone(),
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physical.clone(),
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self.device.clone())));
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}
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/// Using the texture name, iterates through the stored textures and matches by the name
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pub fn get_texture_handle(&self, texture_name: String)
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-> Option<Arc<CanvasTextureHandle>> {
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for i in self.texture_buffers.clone() {
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for i in self.texture_buffers.clone() {
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if i.name == texture_name {
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if i.name == texture_name {
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return Some(i.handle.clone());
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return Some(i.handle.clone());
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@@ -333,9 +267,9 @@ impl CanvasState {
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None
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None
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}
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}
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/// Using the texture handle, grab the stored texture and return the buffer
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pub fn get_texture(&self, texture_handle: Arc<CanvasTextureHandle>)
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pub fn get_texture(&self, texture_handle: Arc<CanvasTextureHandle>)
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-> Arc<ImmutableImage<Format>> {
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-> Arc<ImmutableImage<Format>> {
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let handle = texture_handle.handle as usize;
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let handle = texture_handle.handle as usize;
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if let Some(i) = self.texture_buffers.get(handle) {
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if let Some(i) = self.texture_buffers.get(handle) {
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@@ -345,53 +279,64 @@ impl CanvasState {
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}
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}
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}
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}
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// After done using this, need to call allocated vertex buffers
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/// Scrape all the values from the CanvasFrame and then allocate the vertex buffers
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pub fn draw(&mut self, canvas_frame: CanvasFrame) {
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pub fn draw(&mut self, canvas_frame: CanvasFrame) {
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self.textured_drawables = canvas_frame.textured_drawables;
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self.textured_drawables = canvas_frame.textured_drawables;
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self.colored_drawables = canvas_frame.colored_drawables;
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self.colored_drawables = canvas_frame.colored_drawables;
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self.image_drawables = canvas_frame.image_drawables;
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self.image_drawables = canvas_frame.image_drawables;
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self.allocate_vertex_buffers(self.device.clone());
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self.allocate_vertex_buffers();
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}
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}
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fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
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/// draw(canvas_fame) stored all the intermediate information, this function
|
||||||
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/// allocates the vertex buffers using that information
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||||||
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fn allocate_vertex_buffers(&mut self) {
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||||||
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|
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self.colored_vertex_buffer.clear();
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self.colored_vertex_buffer.clear();
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||||||
self.textured_vertex_buffer.clear();
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{
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||||||
self.image_vertex_buffer.clear();
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let g = hprof::enter("Colored Vertex Buffer");
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||||||
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self.colored_vertex_buffer.push(
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||||||
//TODO should probably use cpu accessible buffer instead of recreating immutes each frame
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|
||||||
/*
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|
||||||
CpuAccessibleBuffer::from_iter(
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|
||||||
|
|
||||||
device.clone(),
|
|
||||||
BufferUsage::vertex_buffer(),
|
|
||||||
self.colored_drawables.iter().cloned(),
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|
||||||
).unwrap().0;
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|
||||||
*/
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|
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|
|
||||||
self.colored_vertex_buffer.push(
|
|
||||||
ImmutableBuffer::from_iter(
|
|
||||||
self.colored_drawables.iter().cloned(),
|
|
||||||
BufferUsage::vertex_buffer(),
|
|
||||||
self.queue.clone(),
|
|
||||||
).unwrap().0
|
|
||||||
);
|
|
||||||
|
|
||||||
for (k, v) in self.textured_drawables.drain() {
|
|
||||||
println!("{:?}", v.len());
|
|
||||||
self.textured_vertex_buffer.insert(
|
|
||||||
k.clone(),
|
|
||||||
ImmutableBuffer::from_iter(
|
ImmutableBuffer::from_iter(
|
||||||
v.first().unwrap().iter().cloned(),
|
self.colored_drawables.iter().cloned(),
|
||||||
BufferUsage::vertex_buffer(),
|
BufferUsage::vertex_buffer(),
|
||||||
self.queue.clone(),
|
self.queue.clone(),
|
||||||
).unwrap().0,
|
).unwrap().0
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
self.textured_vertex_buffer.clear();
|
||||||
|
{
|
||||||
|
let g = hprof::enter("Textured Vertex Buffer");
|
||||||
|
for (k, v) in self.textured_drawables.drain() {
|
||||||
|
self.textured_vertex_buffer.insert(
|
||||||
|
k.clone(),
|
||||||
|
ImmutableBuffer::from_iter(
|
||||||
|
v.first().unwrap().iter().cloned(),
|
||||||
|
BufferUsage::vertex_buffer(),
|
||||||
|
self.queue.clone(),
|
||||||
|
).unwrap().0,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.image_vertex_buffer.clear();
|
||||||
|
{
|
||||||
|
let g = hprof::enter("Image Vertex Buffer");
|
||||||
|
for (k, v) in self.image_drawables.drain() {
|
||||||
|
self.image_vertex_buffer.insert(
|
||||||
|
k.clone(),
|
||||||
|
ImmutableBuffer::from_iter(
|
||||||
|
v.first().unwrap().iter().cloned(),
|
||||||
|
BufferUsage::vertex_buffer(),
|
||||||
|
self.queue.clone(),
|
||||||
|
).unwrap().0,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Builds the descriptor set for solid colors using the input kernel (needs to support solid colors)
|
||||||
fn get_solid_color_descriptor_set(&self, kernel: Arc<CanvasShader>) -> Box<dyn DescriptorSet + Send + Sync> {
|
fn get_solid_color_descriptor_set(&self, kernel: Arc<CanvasShader>) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
|
||||||
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
PersistentDescriptorSet::start(
|
PersistentDescriptorSet::start(
|
||||||
kernel.clone().get_pipeline().clone(), 0,
|
kernel.clone().get_pipeline().clone(), 0,
|
||||||
@@ -399,6 +344,7 @@ impl CanvasState {
|
|||||||
o
|
o
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Pushes the draw commands s
|
||||||
pub fn draw_commands(&self,
|
pub fn draw_commands(&self,
|
||||||
mut command_buffer: AutoCommandBufferBuilder,
|
mut command_buffer: AutoCommandBufferBuilder,
|
||||||
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
|
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
|
||||||
@@ -414,47 +360,55 @@ impl CanvasState {
|
|||||||
// Solid colors
|
// Solid colors
|
||||||
let mut shader = self.shader_buffers.get("color-passthrough").unwrap().clone();
|
let mut shader = self.shader_buffers.get("color-passthrough").unwrap().clone();
|
||||||
|
|
||||||
command_buffer = command_buffer.draw(
|
// This looks a little weird as colored_vertex_buffer is a vec of GPU allocated vecs.
|
||||||
shader.get_pipeline().clone(),
|
// But we can pass in multiple vertex buffers
|
||||||
&self.dynamic_state.clone(),
|
if !self.colored_vertex_buffer.is_empty() {
|
||||||
self.colored_vertex_buffer.clone(),
|
command_buffer = command_buffer.draw(
|
||||||
(), (),
|
shader.get_pipeline().clone(),
|
||||||
).unwrap();
|
&self.dynamic_state.clone(),
|
||||||
|
self.colored_vertex_buffer.clone(),
|
||||||
|
(), (),
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Textures
|
||||||
// Images
|
|
||||||
let mut shader = self.shader_buffers.get("simple_texture").unwrap().clone();
|
let mut shader = self.shader_buffers.get("simple_texture").unwrap().clone();
|
||||||
|
|
||||||
|
if !self.textured_vertex_buffer.is_empty() {
|
||||||
|
let handle = self.get_texture_handle(String::from("funky-bird.jpg")).unwrap().clone();
|
||||||
|
|
||||||
let handle = self.get_texture_handle(String::from("funky-bird.jpg")).unwrap().clone();
|
// TODO : BAD BAD BAD. SELECTS FIRST TEXTURE ONLY!!!!!!!!!!!!
|
||||||
|
let descriptor_set = self.texture_buffers.first().clone().unwrap().clone()
|
||||||
|
.get_descriptor_set(shader.clone(), self.sampler.clone());
|
||||||
|
|
||||||
let descriptor_set = self.texture_buffers.first().clone().unwrap().clone()
|
let vertex_buffer = self.textured_vertex_buffer.get(&handle).unwrap().clone();
|
||||||
.get_descriptor_set(shader.clone(), self.sampler.clone());
|
|
||||||
|
|
||||||
let vertex_buffer = self.textured_vertex_buffer.get(&handle).unwrap().clone();
|
command_buffer = command_buffer.draw(
|
||||||
|
shader.get_pipeline().clone(),
|
||||||
|
&self.dynamic_state.clone(), vec![vertex_buffer],
|
||||||
|
vec![descriptor_set], (),
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
println!("{:?}", self.texture_buffers.len());
|
|
||||||
command_buffer = command_buffer.draw(
|
|
||||||
shader.get_pipeline().clone(),
|
|
||||||
&self.dynamic_state.clone(), vec![vertex_buffer],
|
|
||||||
vec![descriptor_set], ()
|
|
||||||
).unwrap();
|
|
||||||
|
|
||||||
/*for (shader_type, kernel) in self.shader_kernels.clone().iter() {
|
let mut shader = self.shader_buffers.get("simple-image").unwrap().clone();
|
||||||
match shader_type {
|
|
||||||
ShaderType::SOLID => {
|
|
||||||
|
|
||||||
}
|
if !self.image_vertex_buffer.is_empty() {
|
||||||
ShaderType::TEXTURED => {
|
|
||||||
command_buffer = command_buffer.draw(
|
let handle = self.get_texture_handle(String::from("funky-bird.jpg")).unwrap().clone();
|
||||||
kernel.clone().get_pipeline().clone(),
|
|
||||||
&dynamic_state.clone(), self.textured_vertex_buffer.clone(),
|
// TODO : BAD BAD BAD. SELECTS FIRST TEXTURE ONLY!!!!!!!!!!!!
|
||||||
vec![self.get_textured_descriptor_set(String::from("funky-bird.jpg"))], ()
|
let descriptor_set = self.texture_buffers.first().clone().unwrap().clone()
|
||||||
).unwrap();
|
.get_descriptor_set(shader.clone(), self.sampler.clone());
|
||||||
}
|
|
||||||
ShaderType::IMAGE => {}
|
let vertex_buffer = self.textured_vertex_buffer.get(&handle).unwrap().clone();
|
||||||
}
|
|
||||||
}*/
|
command_buffer = command_buffer.draw(
|
||||||
|
shader.get_pipeline().clone(),
|
||||||
|
&self.dynamic_state.clone(), vec![vertex_buffer],
|
||||||
|
vec![descriptor_set], (),
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
command_buffer
|
command_buffer
|
||||||
.end_render_pass()
|
.end_render_pass()
|
||||||
|
|||||||
50
src/canvas_buffer.rs
Normal file
50
src/canvas_buffer.rs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
use crate::canvas::{CanvasTextureHandle, CanvasImageHandle};
|
||||||
|
use vulkano::image::{ImmutableImage, AttachmentImage};
|
||||||
|
use std::sync::Arc;
|
||||||
|
use vulkano::format::Format;
|
||||||
|
use crate::canvas_shader::CanvasShader;
|
||||||
|
use vulkano::sampler::Sampler;
|
||||||
|
use vulkano::descriptor::DescriptorSet;
|
||||||
|
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct CanvasTexture {
|
||||||
|
pub(crate) handle: Arc<CanvasTextureHandle>,
|
||||||
|
pub(crate) buffer: Arc<ImmutableImage<Format>>,
|
||||||
|
pub(crate) name: String,
|
||||||
|
pub(crate) size: (u32, u32),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CanvasTexture {
|
||||||
|
pub fn get_descriptor_set(&self,
|
||||||
|
shader: Arc<CanvasShader>,
|
||||||
|
sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
|
PersistentDescriptorSet::start(
|
||||||
|
shader.clone().get_pipeline().clone(), 0,
|
||||||
|
)
|
||||||
|
.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
|
||||||
|
.build().unwrap());
|
||||||
|
o
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct CanvasImage {
|
||||||
|
pub(crate) handle: Arc<CanvasImageHandle>,
|
||||||
|
pub(crate) buffer: Arc<AttachmentImage>,
|
||||||
|
pub(crate) size: (u32, u32),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CanvasImage {
|
||||||
|
pub fn get_descriptor_set(&mut self, shader: Arc<CanvasShader>)
|
||||||
|
-> Box<dyn DescriptorSet + Send + Sync> {
|
||||||
|
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
|
||||||
|
PersistentDescriptorSet::start(
|
||||||
|
shader.clone().get_pipeline().clone(), 0,
|
||||||
|
)
|
||||||
|
.add_image(self.buffer.clone()).unwrap()
|
||||||
|
.build().unwrap());
|
||||||
|
o
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
|
use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use crate::canvas::{Drawable, CanvasTextureHandle, CanvasImage, CanvasImageHandle};
|
use crate::canvas::{Drawable, CanvasTextureHandle, CanvasImageHandle};
|
||||||
|
|
||||||
pub struct CanvasFrame {
|
pub struct CanvasFrame {
|
||||||
pub colored_drawables: Vec<ColoredVertex2D>,
|
pub colored_drawables: Vec<ColoredVertex2D>,
|
||||||
|
|||||||
@@ -10,12 +10,13 @@ use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, Specialization
|
|||||||
use vulkano::swapchain::{Capabilities};
|
use vulkano::swapchain::{Capabilities};
|
||||||
use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
|
use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
|
||||||
|
|
||||||
/*
|
/// Typed wrapper for a u32 shader handle (index id)
|
||||||
|
#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
|
||||||
CanvasShader holds the pipeline and render pass for the inputted shader source
|
pub struct CanvasShaderHandle {
|
||||||
|
pub handle: u32
|
||||||
*/
|
}
|
||||||
|
|
||||||
|
/// CanvasShader holds the pipeline and render pass for the input shader source
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct CanvasShader {
|
pub struct CanvasShader {
|
||||||
|
|
||||||
@@ -27,6 +28,8 @@ pub struct CanvasShader {
|
|||||||
|
|
||||||
impl CanvasShader {
|
impl CanvasShader {
|
||||||
|
|
||||||
|
/// Takes the filename of a .vertex .fragment shader combo in resources/shaders/
|
||||||
|
/// Returns pathbuffer of that vertex and fragment shader
|
||||||
fn get_path(filename: String) -> (PathBuf, PathBuf) {
|
fn get_path(filename: String) -> (PathBuf, PathBuf) {
|
||||||
|
|
||||||
let project_root =
|
let project_root =
|
||||||
@@ -47,10 +50,13 @@ impl CanvasShader {
|
|||||||
(vertex_shader_path, fragment_shader_path)
|
(vertex_shader_path, fragment_shader_path)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Clone and returns the compiled graphics pipeline
|
||||||
pub fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
|
pub fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
|
||||||
self.graphics_pipeline.clone().unwrap()
|
self.graphics_pipeline.clone().unwrap()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Create a new `Colored` shader. Which just means that it uses ColoredVertex2D's
|
||||||
|
/// This will explode when the shader does not want to compile
|
||||||
pub fn new_colored(filename: String,
|
pub fn new_colored(filename: String,
|
||||||
capabilities: Capabilities,
|
capabilities: Capabilities,
|
||||||
queue: Arc<Queue>,
|
queue: Arc<Queue>,
|
||||||
@@ -168,6 +174,8 @@ impl CanvasShader {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Create a new `Textured` shader. Which just means that it uses plain Vertex2D's
|
||||||
|
/// This will explode when the shader does not want to compile
|
||||||
pub fn new_textured(filename: String,
|
pub fn new_textured(filename: String,
|
||||||
capabilities: Capabilities,
|
capabilities: Capabilities,
|
||||||
queue: Arc<Queue>,
|
queue: Arc<Queue>,
|
||||||
@@ -289,7 +297,7 @@ impl CanvasShader {
|
|||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Default, Debug, Clone)]
|
#[derive(Default, Debug, Clone)]
|
||||||
// TODO: This needs to be duplicated and moved into their respective containers shaderkenrels copute
|
/// Specialization constants which can be passed to the shader. Pretty much placeholder ATM
|
||||||
struct ShaderSpecializationConstants {
|
struct ShaderSpecializationConstants {
|
||||||
first_constant: i32,
|
first_constant: i32,
|
||||||
second_constant: u32,
|
second_constant: u32,
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
use std::ffi::CStr;
|
use std::ffi::CStr;
|
||||||
use vulkano::buffer::{CpuAccessibleBuffer, BufferUsage};
|
use vulkano::buffer::{CpuAccessibleBuffer, BufferUsage};
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use crate::canvas::{Drawable, CanvasState, CanvasImageHandle, CanvasImage, CanvasTextureHandle};
|
use crate::canvas::{Drawable, CanvasState, CanvasImageHandle, CanvasTextureHandle};
|
||||||
use vulkano::framebuffer::RenderPassAbstract;
|
use vulkano::framebuffer::RenderPassAbstract;
|
||||||
use vulkano::pipeline::{GraphicsPipelineAbstract, ComputePipeline};
|
use vulkano::pipeline::{GraphicsPipelineAbstract, ComputePipeline};
|
||||||
use vulkano::device::Device;
|
use vulkano::device::Device;
|
||||||
@@ -104,7 +104,7 @@ impl CompuState {
|
|||||||
let size = buffer.get_size();
|
let size = buffer.get_size();
|
||||||
|
|
||||||
command_buffer = command_buffer
|
command_buffer = command_buffer
|
||||||
.dispatch([size.0,size.1,1], p, d, ()).unwrap()
|
.dispatch([size.0/8,size.1/8,1], p, d, ()).unwrap()
|
||||||
}
|
}
|
||||||
|
|
||||||
// i = (Buffer, Image, Kernel)
|
// i = (Buffer, Image, Kernel)
|
||||||
@@ -126,8 +126,10 @@ impl CompuState {
|
|||||||
panic!("Buffer sizes not the same");
|
panic!("Buffer sizes not the same");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let size = buffer.get_size();
|
||||||
|
|
||||||
command_buffer = command_buffer
|
command_buffer = command_buffer
|
||||||
.dispatch([100,100,1], p, d, ()).unwrap()
|
.dispatch([size.0,size.1,1], p, d, ()).unwrap()
|
||||||
.copy_buffer_to_image(buffer.get_input_buffer(), image).unwrap();
|
.copy_buffer_to_image(buffer.get_input_buffer(), image).unwrap();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
92
src/main.rs
92
src/main.rs
@@ -9,6 +9,7 @@ extern crate nalgebra as na;
|
|||||||
extern crate rand;
|
extern crate rand;
|
||||||
extern crate sfml;
|
extern crate sfml;
|
||||||
extern crate time;
|
extern crate time;
|
||||||
|
extern crate hprof;
|
||||||
|
|
||||||
use sfml::system::*;
|
use sfml::system::*;
|
||||||
use vulkano::sync;
|
use vulkano::sync;
|
||||||
@@ -27,23 +28,25 @@ use crate::compu_buffer::CompuBuffers;
|
|||||||
use crate::util::load_raw;
|
use crate::util::load_raw;
|
||||||
use crate::canvas_frame::CanvasFrame;
|
use crate::canvas_frame::CanvasFrame;
|
||||||
|
|
||||||
mod util;
|
pub mod util;
|
||||||
mod timer;
|
pub mod timer;
|
||||||
mod input;
|
pub mod input;
|
||||||
mod vkprocessor;
|
pub mod vkprocessor;
|
||||||
mod vertex_2d;
|
pub mod vertex_2d;
|
||||||
mod vertex_3d;
|
pub mod vertex_3d;
|
||||||
mod sprite;
|
pub mod sprite;
|
||||||
|
|
||||||
mod canvas;
|
pub mod canvas;
|
||||||
mod canvas_frame;
|
pub mod canvas_frame;
|
||||||
mod canvas_shader;
|
pub mod canvas_shader;
|
||||||
|
pub mod canvas_buffer;
|
||||||
|
|
||||||
|
pub mod compu_state;
|
||||||
|
pub mod compu_frame;
|
||||||
|
pub mod compu_sprite;
|
||||||
|
pub mod compu_kernel;
|
||||||
|
pub mod compu_buffer;
|
||||||
|
|
||||||
mod compu_state;
|
|
||||||
mod compu_frame;
|
|
||||||
mod compu_sprite;
|
|
||||||
mod compu_kernel;
|
|
||||||
mod compu_buffer;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
||||||
@@ -53,7 +56,13 @@ Canvas works, but I want to use CPU accessible buffer instead of immutable buffe
|
|||||||
I think it would be faster if we reuse fewer oversized buffers than vis versa
|
I think it would be faster if we reuse fewer oversized buffers than vis versa
|
||||||
*/
|
*/
|
||||||
|
|
||||||
fn main() {
|
|
||||||
|
/// Main Entry
|
||||||
|
pub fn main() {
|
||||||
|
|
||||||
|
hprof::start_frame();
|
||||||
|
|
||||||
|
let q1 = hprof::enter("setup");
|
||||||
|
|
||||||
let instance = {
|
let instance = {
|
||||||
let extensions = vulkano_win::required_extensions();
|
let extensions = vulkano_win::required_extensions();
|
||||||
@@ -67,11 +76,16 @@ fn main() {
|
|||||||
let mut window = surface.window();
|
let mut window = surface.window();
|
||||||
|
|
||||||
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
|
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
|
||||||
processor.create_swapchain(&surface);
|
{
|
||||||
|
let g = hprof::enter("vulkan preload");
|
||||||
|
processor.create_swapchain(&surface);
|
||||||
|
|
||||||
processor.preload_kernels();
|
processor.preload_kernels();
|
||||||
processor.preload_shaders();
|
processor.preload_shaders();
|
||||||
processor.preload_textures();
|
processor.preload_textures();
|
||||||
|
}
|
||||||
|
|
||||||
|
let q2 = hprof::enter("Game Objects");
|
||||||
|
|
||||||
let mut timer = Timer::new();
|
let mut timer = Timer::new();
|
||||||
let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
|
let mut frame_future = Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
|
||||||
@@ -84,10 +98,6 @@ fn main() {
|
|||||||
|
|
||||||
let mut mouse_xy = Vector2i::new(0,0);
|
let mut mouse_xy = Vector2i::new(0,0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.));
|
let sprite = Sprite::new_with_color((0.,0.), (0.1,0.1), (1.,0.,0.,1.));
|
||||||
let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.));
|
let sprite2 = Sprite::new_with_color((-1.,-0.5), (0.1,0.1), (0.,1.,0.,1.));
|
||||||
|
|
||||||
@@ -105,9 +115,14 @@ fn main() {
|
|||||||
|
|
||||||
let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.1,0.1), handle.clone());
|
let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.1,0.1), handle.clone());
|
||||||
|
|
||||||
|
drop(q2);
|
||||||
|
drop(q1);
|
||||||
|
|
||||||
|
let l = hprof::enter("Loop");
|
||||||
|
|
||||||
|
let mut exit = false;
|
||||||
|
|
||||||
while let Some(p) = window.get_position() {
|
while let Some(p) = window.get_position() {
|
||||||
|
|
||||||
elapsed_time = timer.elap_time();
|
elapsed_time = timer.elap_time();
|
||||||
delta_time = elapsed_time - current_time;
|
delta_time = elapsed_time - current_time;
|
||||||
current_time = elapsed_time;
|
current_time = elapsed_time;
|
||||||
@@ -120,9 +135,7 @@ fn main() {
|
|||||||
accumulator_time -= step_size;
|
accumulator_time -= step_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("{}", delta_time);
|
// println!("{}", delta_time);
|
||||||
|
|
||||||
let mut exit = false;
|
|
||||||
events_loop.poll_events(|event| {
|
events_loop.poll_events(|event| {
|
||||||
match event {
|
match event {
|
||||||
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
|
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
|
||||||
@@ -133,11 +146,10 @@ fn main() {
|
|||||||
processor.recreate_swapchain(&surface);
|
processor.recreate_swapchain(&surface);
|
||||||
},
|
},
|
||||||
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
|
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
|
||||||
|
|
||||||
match keyboard_input.virtual_keycode.unwrap() {
|
match keyboard_input.virtual_keycode.unwrap() {
|
||||||
VirtualKeyCode::A => {
|
VirtualKeyCode::A => {
|
||||||
if keyboard_input.state == ElementState::Pressed {
|
if keyboard_input.state == ElementState::Pressed {
|
||||||
// processor.save_edges_image();
|
// processor.save_edges_image();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => ()
|
_ => ()
|
||||||
@@ -151,7 +163,7 @@ fn main() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
if exit {
|
if exit {
|
||||||
return;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut compu_frame = CompuFrame::new();
|
let mut compu_frame = CompuFrame::new();
|
||||||
@@ -162,12 +174,20 @@ fn main() {
|
|||||||
canvas.draw(&sprite);
|
canvas.draw(&sprite);
|
||||||
canvas.draw(&sprite2);
|
canvas.draw(&sprite2);
|
||||||
canvas.draw(&sprite3);
|
canvas.draw(&sprite3);
|
||||||
canvas.draw(&compu_sprite1);
|
//canvas.draw(&compu_sprite1);
|
||||||
|
{
|
||||||
(frame_future) = processor.run(&surface, frame_future,
|
let g = hprof::enter("Run");
|
||||||
canvas,
|
processor.run(&surface,
|
||||||
compu_frame);
|
//frame_future,
|
||||||
|
canvas,
|
||||||
|
compu_frame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
drop(l);
|
||||||
|
|
||||||
|
hprof::end_frame();
|
||||||
|
hprof::profiler().print_timing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,22 +1,26 @@
|
|||||||
use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
|
use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
|
||||||
use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
|
use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
|
||||||
use vulkano::instance::{Instance, PhysicalDevice};
|
use vulkano::instance::{Instance, PhysicalDevice};
|
||||||
use vulkano::sync::{GpuFuture, FlushError};
|
use vulkano::sync::{GpuFuture, FlushError, NowFuture};
|
||||||
|
use vulkano::sync::now;
|
||||||
use vulkano::sync;
|
use vulkano::sync;
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
|
use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
|
||||||
use vulkano::image::swapchain::SwapchainImage;
|
use vulkano::image::swapchain::SwapchainImage;
|
||||||
use winit::{Window};
|
use winit::Window;
|
||||||
use crate::compu_state::CompuState;
|
use crate::compu_state::CompuState;
|
||||||
use vulkano::image::ImageUsage;
|
use vulkano::image::ImageUsage;
|
||||||
use crate::compu_frame::CompuFrame;
|
use crate::compu_frame::CompuFrame;
|
||||||
use crate::canvas::{CanvasState, CanvasTextureHandle, CanvasShaderHandle, CanvasImageHandle};
|
use crate::canvas::{CanvasState, CanvasTextureHandle, CanvasImageHandle};
|
||||||
use crate::canvas_frame::CanvasFrame;
|
use crate::canvas_frame::CanvasFrame;
|
||||||
use crate::compu_kernel::{CompuKernel, CompuKernelHandle};
|
use crate::compu_kernel::{CompuKernel, CompuKernelHandle};
|
||||||
use crate::compu_buffer::{CompuBuffers, CompuBufferHandle};
|
use crate::compu_buffer::{CompuBuffers, CompuBufferHandle};
|
||||||
|
use std::time::Duration;
|
||||||
|
use crate::canvas_shader::CanvasShaderHandle;
|
||||||
|
|
||||||
|
/// VKProcessor holds the vulkan instance information, the swapchain, and the compute and canvas states
|
||||||
|
///
|
||||||
pub struct VkProcessor<'a> {
|
pub struct VkProcessor<'a> {
|
||||||
|
|
||||||
// Vulkan state fields
|
// Vulkan state fields
|
||||||
pub instance: Arc<Instance>,
|
pub instance: Arc<Instance>,
|
||||||
pub physical: PhysicalDevice<'a>,
|
pub physical: PhysicalDevice<'a>,
|
||||||
@@ -39,7 +43,10 @@ pub struct VkProcessor<'a> {
|
|||||||
|
|
||||||
impl<'a> VkProcessor<'a> {
|
impl<'a> VkProcessor<'a> {
|
||||||
|
|
||||||
|
/// Creates a new VkProcessor from an instance and surface
|
||||||
|
/// This includes the physical device, queues, compute and canvas state
|
||||||
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
|
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
|
||||||
|
|
||||||
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
|
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
|
||||||
|
|
||||||
let queue_family = physical.queue_families().find(|&q| {
|
let queue_family = physical.queue_families().find(|&q| {
|
||||||
@@ -75,6 +82,7 @@ impl<'a> VkProcessor<'a> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Using the surface, we calculate the surface capabilities and create the swapchain and swapchain images
|
||||||
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
||||||
let (mut swapchain, images) = {
|
let (mut swapchain, images) = {
|
||||||
let capabilities = surface.capabilities(self.physical).unwrap();
|
let capabilities = surface.capabilities(self.physical).unwrap();
|
||||||
@@ -103,14 +111,14 @@ impl<'a> VkProcessor<'a> {
|
|||||||
&self.queue,
|
&self.queue,
|
||||||
SurfaceTransform::Identity,
|
SurfaceTransform::Identity,
|
||||||
alpha,
|
alpha,
|
||||||
PresentMode::Fifo, true, None).unwrap()
|
PresentMode::Immediate, true, None).unwrap()
|
||||||
};
|
};
|
||||||
|
|
||||||
self.swapchain = Some(swapchain);
|
self.swapchain = Some(swapchain);
|
||||||
self.swapchain_images = Some(images);
|
self.swapchain_images = Some(images);
|
||||||
}
|
}
|
||||||
|
|
||||||
// On resizes we have to recreate the swapchain
|
/// On screen resizes, the swapchain and images must be recreated
|
||||||
pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
|
||||||
let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
|
let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
|
||||||
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
|
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
|
||||||
@@ -131,20 +139,27 @@ impl<'a> VkProcessor<'a> {
|
|||||||
self.swapchain_images = Some(new_images);
|
self.swapchain_images = Some(new_images);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A hardcoded list of textures which can be preloaded from this function
|
||||||
pub fn preload_textures(&mut self) {
|
pub fn preload_textures(&mut self) {
|
||||||
self.canvas.load_texture(String::from("funky-bird.jpg"));
|
self.canvas.load_texture(String::from("funky-bird.jpg"));
|
||||||
self.canvas.load_texture(String::from("button.png"));
|
self.canvas.load_texture(String::from("button.png"));
|
||||||
self.canvas.load_texture(String::from("background.jpg"));
|
self.canvas.load_texture(String::from("background.jpg"));
|
||||||
self.canvas.load_texture(String::from("test2.png"));
|
self.canvas.load_texture(String::from("test2.png"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// A hardcoded list of kernels which can be preloaded from this function
|
||||||
pub fn preload_kernels(&mut self) {
|
pub fn preload_kernels(&mut self) {
|
||||||
self.compute_state.new_kernel(String::from("simple-homogenize.compute"), self.device.clone());
|
self.compute_state.new_kernel(String::from("simple-homogenize.compute"), self.device.clone());
|
||||||
self.compute_state.new_kernel(String::from("simple-edge.compute"), self.device.clone());
|
self.compute_state.new_kernel(String::from("simple-edge.compute"), self.device.clone());
|
||||||
}
|
}
|
||||||
pub fn preload_shaders(&mut self) {
|
|
||||||
|
|
||||||
|
/// A hardcoded list of shaders which can be proloaded from this function
|
||||||
|
pub fn preload_shaders(&mut self) {
|
||||||
|
self.canvas.load_shader(String::from("color-passthrough"), self.physical.clone(), self.capabilities.clone());
|
||||||
|
self.canvas.load_shader(String::from("simple_texture"), self.physical.clone(), self.capabilities.clone());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
pub fn get_texture_handle(&self, texture_name: String) -> Option<Arc<CanvasTextureHandle>> {
|
pub fn get_texture_handle(&self, texture_name: String) -> Option<Arc<CanvasTextureHandle>> {
|
||||||
self.canvas.get_texture_handle(texture_name)
|
self.canvas.get_texture_handle(texture_name)
|
||||||
}
|
}
|
||||||
@@ -178,22 +193,19 @@ impl<'a> VkProcessor<'a> {
|
|||||||
|
|
||||||
pub fn run(&mut self,
|
pub fn run(&mut self,
|
||||||
surface: &'a Arc<Surface<Window>>,
|
surface: &'a Arc<Surface<Window>>,
|
||||||
mut frame_future: Box<dyn GpuFuture>,
|
|
||||||
canvas_frame: CanvasFrame,
|
canvas_frame: CanvasFrame,
|
||||||
compute_frame: CompuFrame,
|
compute_frame: CompuFrame,
|
||||||
)
|
) {
|
||||||
-> Box<dyn GpuFuture> {
|
|
||||||
|
|
||||||
// take the canvas frame and create the vertex buffers
|
{
|
||||||
// TODO: This performs gpu buffer creation. Shouldn't be in hotpath
|
let g = hprof::enter("Waiting at queue");
|
||||||
self.canvas.draw(canvas_frame);
|
self.queue.wait();
|
||||||
|
}
|
||||||
|
|
||||||
|
let g = hprof::enter("Frame buffer, future, swapchain recreate");
|
||||||
let mut framebuffers =
|
let mut framebuffers =
|
||||||
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
|
||||||
|
|
||||||
// The docs said to call this on each loop.
|
|
||||||
frame_future.cleanup_finished();
|
|
||||||
|
|
||||||
// Whenever the window resizes we need to recreate everything dependent on the window size.
|
// Whenever the window resizes we need to recreate everything dependent on the window size.
|
||||||
// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
|
// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
|
||||||
if self.swapchain_recreate_needed {
|
if self.swapchain_recreate_needed {
|
||||||
@@ -205,44 +217,69 @@ impl<'a> VkProcessor<'a> {
|
|||||||
|
|
||||||
// This function can block if no image is available. The parameter is an optional timeout
|
// This function can block if no image is available. The parameter is an optional timeout
|
||||||
// after which the function call will return an error.
|
// after which the function call will return an error.
|
||||||
let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(self.swapchain.clone().unwrap().clone(), None) {
|
let (image_num, acquire_future) =
|
||||||
Ok(r) => r,
|
match vulkano::swapchain::acquire_next_image(
|
||||||
Err(AcquireError::OutOfDate) => {
|
self.swapchain.clone().unwrap().clone(),
|
||||||
self.swapchain_recreate_needed = true;
|
None,
|
||||||
return Box::new(sync::now(self.device.clone())) as Box<_>;
|
) {
|
||||||
}
|
Ok(r) => r,
|
||||||
Err(err) => panic!("{:?}", err)
|
Err(AcquireError::OutOfDate) => {
|
||||||
};
|
self.swapchain_recreate_needed = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Err(err) => panic!("{:?}", err)
|
||||||
|
};
|
||||||
|
|
||||||
|
drop(g);
|
||||||
|
|
||||||
|
{
|
||||||
|
let g = hprof::enter("Canvas creates GPU buffers");
|
||||||
|
// take the canvas frame and create the vertex buffers
|
||||||
|
// TODO: This performs gpu buffer creation. Shouldn't be in hotpath??
|
||||||
|
self.canvas.draw(canvas_frame);
|
||||||
|
}
|
||||||
|
|
||||||
let mut command_buffer =
|
let mut command_buffer =
|
||||||
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family()).unwrap();
|
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family()).unwrap();
|
||||||
|
|
||||||
|
let g = hprof::enter("Push compute commands to command buffer");
|
||||||
// Add the compute commands
|
// Add the compute commands
|
||||||
let mut command_buffer = self.compute_state.compute_commands(compute_frame, command_buffer, &self.canvas);
|
let mut command_buffer = self.compute_state.compute_commands(compute_frame, command_buffer, &self.canvas);
|
||||||
|
drop(g);
|
||||||
|
|
||||||
|
let g = hprof::enter("Push draw commands to command buffer");
|
||||||
// Add the draw commands
|
// Add the draw commands
|
||||||
let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
|
let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
|
||||||
|
|
||||||
// And build
|
// And build
|
||||||
let command_buffer = command_buffer.build().unwrap();
|
let command_buffer = command_buffer.build().unwrap();
|
||||||
|
drop(g);
|
||||||
|
|
||||||
// Wait on the previous frame, then execute the command buffer and present the image
|
// Wait on the previous frame, then execute the command buffer and present the image
|
||||||
let future = frame_future.join(acquire_future)
|
{
|
||||||
.then_execute(self.queue.clone(), command_buffer).unwrap()
|
|
||||||
.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
|
|
||||||
.then_signal_fence_and_flush();
|
|
||||||
|
|
||||||
match future {
|
let g = hprof::enter("Joining on the framebuffer");
|
||||||
Ok(future) => {
|
let mut future = sync::now(self.device.clone())
|
||||||
(Box::new(future) as Box<_>)
|
.join(acquire_future);
|
||||||
}
|
drop(g);
|
||||||
Err(FlushError::OutOfDate) => {
|
|
||||||
self.swapchain_recreate_needed = true;
|
let g = hprof::enter("Running the kernel and waiting on the future");
|
||||||
(Box::new(sync::now(self.device.clone())) as Box<_>)
|
|
||||||
}
|
let future = future
|
||||||
Err(e) => {
|
.then_execute(self.queue.clone(), command_buffer).unwrap()
|
||||||
println!("{:?}", e);
|
.then_swapchain_present(self.queue.clone(), self.swapchain.clone().unwrap().clone(), image_num)
|
||||||
(Box::new(sync::now(self.device.clone())) as Box<_>)
|
.then_signal_fence_and_flush();
|
||||||
|
|
||||||
|
match future {
|
||||||
|
Ok(future) => {
|
||||||
|
future.wait(None).unwrap();
|
||||||
|
}
|
||||||
|
Err(FlushError::OutOfDate) => {
|
||||||
|
self.swapchain_recreate_needed = true;
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
println!("{:?}", e);
|
||||||
|
}
|
||||||
}
|
}
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}
|
}
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}
|
}
|
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@@ -265,4 +302,3 @@ impl<'a> VkProcessor<'a> {
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Reference in New Issue
Block a user