running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
This commit is contained in:
@@ -133,8 +133,12 @@ impl<'a> VkProcessor<'a> {
|
||||
|
||||
pub fn preload_textures(&mut self) {
|
||||
self.canvas.load_texture(String::from("funky-bird.jpg"));
|
||||
self.canvas.load_texture(String::from("button.png"));
|
||||
self.canvas.load_texture(String::from("background.jpg"));
|
||||
self.canvas.load_texture(String::from("test2.png"));
|
||||
}
|
||||
pub fn preload_kernels(&mut self) {
|
||||
self.compute_state.new_kernel(String::from("simple-homogenize.compute"), self.device.clone());
|
||||
self.compute_state.new_kernel(String::from("simple-edge.compute"), self.device.clone());
|
||||
}
|
||||
pub fn preload_shaders(&mut self) {
|
||||
@@ -145,7 +149,7 @@ impl<'a> VkProcessor<'a> {
|
||||
None
|
||||
}
|
||||
pub fn get_kernel_handle(&self, kernel_name: String) -> Option<Arc<CompuKernelHandle>> {
|
||||
None
|
||||
self.compute_state.get_kernel_handle(kernel_name)
|
||||
}
|
||||
pub fn get_shader_handle(&self, shader_name: String) -> Option<Arc<CanvasShaderHandle>> {
|
||||
None
|
||||
|
||||
Reference in New Issue
Block a user