This commit is contained in:
2020-07-29 21:48:12 -07:00
parent e861378fab
commit f1d60493f4
7 changed files with 68 additions and 34 deletions

View File

@@ -1,13 +1,13 @@
use std::sync::Arc;
use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::canvas_frame::{Drawable};
use crate::canvas::canvas_frame::{Drawable, Eventable};
use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D};
use winit::event::{DeviceEvent, MouseButton, ElementState, Event};
///
#[derive(Debug, Clone)]
pub struct Sprite {
pub verts: VertexTypes,
position: (f32, f32),
@@ -16,34 +16,38 @@ pub struct Sprite {
/// Container class which implements drawable.
impl Sprite {
///
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
size: (f32, f32),
depth: u32,
texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
let normalized_depth = (depth as f32 / 255.0);
let verts = vec![
TextureVertex3D{
TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] },
TextureVertex3D{
ti_position: [-0.0, -0.0],
},
TextureVertex3D {
v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
ti_position: [-0.0, 1.0] },
TextureVertex3D{
ti_position: [-0.0, 1.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [1.0, 1.0] },
TextureVertex3D{
ti_position: [1.0, 1.0],
},
TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
ti_position: [-0.0, -0.0] },
TextureVertex3D{
ti_position: [-0.0, -0.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
ti_position: [1.0, 1.0] },
TextureVertex3D{
ti_position: [1.0, 1.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1, normalized_depth], // top right
ti_position: [1.0, -0.0] },
ti_position: [1.0, -0.0],
},
];
Sprite {
@@ -53,12 +57,29 @@ impl Sprite {
}
}
}
impl Drawable for Sprite{
impl Drawable for Sprite {
fn get(&self) -> VertexTypes {
self.verts.clone()
}
}
impl Eventable<T> for Sprite {
fn notify<T>(&self, event: &Event<T>) -> () {
match event {
Event::DeviceEvent { event: DeviceEvent::Button{button, state }, .. } => {
match button.id.unwrap() {
MouseButton::Left => {
if state.state == ElementState::Pressed {
// processor.save_edges_image();
}
},
_ => ()
}
}
_ => {}
}
}
}