bringing docs up to date

This commit is contained in:
2020-02-04 23:02:43 -08:00
parent 8fcd26063a
commit f3f52becb4
140 changed files with 718 additions and 1612 deletions

View File

@@ -1,5 +1,5 @@
(function() {var implementors = {};
implementors["sfml_rust"] = [{text:"impl VertexSource&lt;<a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/sync/struct.Arc.html\" title=\"struct alloc::sync::Arc\">Arc</a>&lt;dyn BufferAccess + 'static + <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html\" title=\"trait core::marker::Sync\">Sync</a> + <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/marker/trait.Send.html\" title=\"trait core::marker::Send\">Send</a>&gt;&gt;&gt; for <a class=\"struct\" href=\"sfml_rust/canvas/shader/dynamic_vertex/struct.RuntimeVertexDef.html\" title=\"struct sfml_rust::canvas::shader::dynamic_vertex::RuntimeVertexDef\">RuntimeVertexDef</a>",synthetic:false,types:["sfml_rust::canvas::shader::dynamic_vertex::RuntimeVertexDef"]},];
implementors["sfml_rust"] = [{text:"impl VertexSource&lt;<a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html\" title=\"struct alloc::vec::Vec\">Vec</a>&lt;<a class=\"struct\" href=\"https://doc.rust-lang.org/nightly/alloc/sync/struct.Arc.html\" title=\"struct alloc::sync::Arc\">Arc</a>&lt;dyn BufferAccess + 'static + <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html\" title=\"trait core::marker::Sync\">Sync</a> + <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/marker/trait.Send.html\" title=\"trait core::marker::Send\">Send</a>&gt;&gt;&gt; for <a class=\"struct\" href=\"sfml_rust/canvas/managed/shader/dynamic_vertex/struct.RuntimeVertexDef.html\" title=\"struct sfml_rust::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef\">RuntimeVertexDef</a>",synthetic:false,types:["sfml_rust::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef"]},];
if (window.register_implementors) {
window.register_implementors(implementors);