update references
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12
src/main.rs
12
src/main.rs
@@ -58,7 +58,7 @@ impl<'t> Edge<'t> {
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entities.push(entity);
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}
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let mut shader = Shader::from_file(None, None, Some("resources/edge.frag")).unwrap();
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let mut shader = Shader::from_file(None, None, Some("resources/shaders/edge.frag")).unwrap();
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shader.set_uniform_current_texture("texture");
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Self {
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@@ -135,7 +135,7 @@ fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>
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fn main() {
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let mut img = image::open("resources/funky-bird.jpg").unwrap();
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let xy = img.dimensions();
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println!("Starting");
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@@ -159,12 +159,12 @@ fn main() {
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let mut input = Input::new();
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//==========================================
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let font = Font::from_file("resources/sansation.ttf").unwrap();
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let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
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let mut bg_texture = Texture::from_file("resources/sfml.png").unwrap();
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let mut bg_texture = Texture::from_file("resources/images/sfml.png").unwrap();
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bg_texture.set_smooth(true);
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let mut entity_texture = Texture::from_file("resources/devices.png").unwrap();
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let mut entity_texture = Texture::from_file("resources/images/devices.png").unwrap();
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entity_texture.set_smooth(true);
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let mut effects: [Box<Effect>; 1] = [
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@@ -172,7 +172,7 @@ fn main() {
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];
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let mut current = 0;
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let text_bg_texture = Texture::from_file("resources/text-background.png").unwrap();
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let text_bg_texture = Texture::from_file("resources/images/text-background.png").unwrap();
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let mut text_bg = Sprite::with_texture(&text_bg_texture);
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text_bg.set_position((0., 520.));
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text_bg.set_color(&Color::rgba(255, 255, 255, 200));
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