doing some hardcore storming on this dynamic vertex situation
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notes/drawable-flow
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1
notes/drawable-flow
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<mxfile host="Electron" modified="2019-10-17T05:29:15.668Z" agent="Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) draw.io/12.1.0 Chrome/76.0.3809.139 Electron/6.0.7 Safari/537.36" etag="Jx9s5H1g1OmlROooa6iA" version="12.1.0" type="device" pages="1"><diagram id="207_h35IBA5InrABCH76" name="Page-1">7Vtdb+I4FP01SDMPVPkiwGOBdmelzk41VDPbp5WbmMRbE0eOKTC/fq8ThxAcCt2SJoyQKjW+dkxyzr33XNvQscfz1R8cxeFX5mPasQx/1bEnHcuyDXsA/6RlnVnMQd/NLAEnvrIVhin5hZXRUNYF8XFSGigYo4LEZaPHogh7omRDnLNlediM0fKnxijAmmHqIapbfxJfhMo6tIyi4wsmQZh/tGWonjnKRytDEiKfLbdM9k3HHnPGRHY1X40xlfDlwGT33e7p3TwZx5E45oaf9uPDX9Nn+y6cXn/DS/dltoi6io0XRBfqjR/wSqgHFuschmRJ5hRF0BrNWCSmqseENqIkiODag8fAHAwvmAsCCF6rDsFisHohof4dWrOFfNhEIO85b41CxskvmBZRNSd0c6GcwXJLI6byTjAbYOU4gTH3OQLmjukrWpUG3qFEKIPHKEVxQp42rzFHPCDRiAnB5mqQggZeB6/2Ym5umIQgwGyOBV/DEHXDUHGv3N/O3Xq55UuusoVbbjRQvCDlvsFm5oJguFAcv4HvvsZ3xxrJwCBYRsa1jK91jDUHENIrJDGcPeMxowyYnkQs8whC6Y4pdwqKZ2KvSyQx8kgU3KVjJk5h+a6AkCYG985oGjch8X0cSTqZQAJl3EmiYkYikSLVG8Ef4Dk2rnqdHjz4GNpm0YY/OZyLMYvgXRBJacTgGEssneM4zvdHku4IinnLPY54qy7iBxXE73BMScpdxnGe7cz/RfAcqKK4YPRBEj7pmhrrts66XcEwRU+Y3rOECMLk/Dwbu8N8U+T2rCOjuiZuh3uCGmYPmf9JBvTnS2zXRr97ZFKvLbZzVdlygGnMidCpvuj4SXS8ZzSt46Z5EfKagt00ql2hLUpuWhcpr4/eprXctC9i3mh8N6/mjuYB94yuL1pej5Y7htO0lvcuWl5XrDst13J9/+2i5Sejt3Et37fbdtHyj3GAxrXcdjRSsR/gXKsBk5AFLEL0prAC0ovIx77CuRhzx9JwldH6LxZircQYLQSTcizmuVTjFRF/y9sB/6z1uNUzyRU4bazzRgTvu3WTbD5u9xW3pa38vuz95Eu9LseAAVtwD79GpopDKDQC/Brr1p79GI4pEuSl/CSnj2p9K3XC0TINDcul0qGfOFwFmWv/rpbdajREsbyMOfNwApiPliEReArJRZqXHMVlJ32CmjFIXf3bQmQal9pPUOHZu8cutq3lAceqygO58eROU6HrH5gI8uvHUlI4kAi6xpVhWKVccGXZB9JB2rrHnABscuVx6hzRPzJFZEHaVIqw7LNj2ygT3TvA8ynTfu88OG1Uyk/Baf8jSTXPg1R96f19EQnIXmD8kWmQZUzwjETZGucIafwky/YFx/94jHH/c8WAWK2YqvrkpshnzdPKfnRAWU+goKYtnWxbQ/sVpXSVhJr1Sai+VpZ1F1huOZrrq6ePxqzn7hwSDfTdhcrFx7A2xPT1Z6sQc53WIVZd27cGsb7VOsT0Lx+0CrGB0TbEbP20Xq8sIv9afnsRWh5FSUK8KmAOK7UOy9Zr9ypeO7cdLb/qE+7lblCButMvo+66O2hmBYS6qwBUm2joHpgoKzC0iVJmNq/9DrKqztl/c7IG9onI0iaqmyz97BSquaY3StpmafHGjRbtpp6se9UbuLVla32F8Oc8AMMXFMmzlMb07VAhXh8i1d8ZhxVPC1Ap1i+a43wwSnrtfcvSZNkSiLrNY+S8rRJSx1w+SsIUJ/O8ZHbz5f88ueVy9VaZ3Z1od56aVdbRS6KH9PTSUGnAf59vb59sdizbR3gwkxVV+RgUelxvgJ9mJ04Y+Q+VhoOmg8OqTLMtyhsKqu6xW0P1QVVZ971zF4/Mg7PcwWvNfp2jf49N5Ym0gDq7FNHd3RJtQY6oY/vak/C91elJlAgUwQKi+b3rrmkNW7d57VQUzYVonmM0fKRiQrP4nWxWxxS/N7Zv/gM=</diagram></mxfile>
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@@ -13,6 +13,70 @@ pub struct CanvasFrame {
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
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}
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/*
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This is sort of the beginning of our interface with the user definable sprites.
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Will be taking in multiple type of items
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TEXT
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FontHandle
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VertexDefintion
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color
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position
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instances (string)
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Textured
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TextureHandle
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VertexDefintion
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position
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coords
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size
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Vertex definition is directly correlated to the compiled code. How do I bucket these
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I guess I could store them and set handles like I do textures
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The only ent that can create these vertex handles is the vkprocessor.
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So Text can only get a vertex definition by going like shader.get_definition()
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Text
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FontHandle
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VertexHandle
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Drawable must include
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shader_handle (but how to I get this to the text? this is runtime)
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Okay, no. Maybe a default shader type of setup. With a shader handle override????
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Type: Text
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Textured
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Img
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Color
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frame.draw(text) {
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text.type == TEXT { // When it matches to default text shader
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text_shader.get_definition()
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text_shader.get_pipeline()
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}
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...
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else { // When the user passes in a shader
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text.shader_handle.get_definition()
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text.shader_handle.get_pipeline()
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}
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}
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// Has default shader
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let text = Text::new("asdoif");
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let frame = CanvasFrame::new();
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frame.draw(text);
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vkprocessor.run(frame);
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*/
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impl CanvasFrame {
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/// Creates a bare canvas frame with empty accumulators
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@@ -53,30 +117,6 @@ impl CanvasFrame {
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}
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}
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struct Pair<T> {
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x: T,
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y: T,
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}
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impl Pair<Vertex3D> {
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fn new(x: Vertex3D, y: Vertex3D) -> Self {
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Self {
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x,
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y,
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}
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}
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}
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impl Pair<GlyphInstance> {
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fn new(x: GlyphInstance, y: GlyphInstance) -> Self {
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Self {
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x,
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y,
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}
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}
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}
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pub struct GenericCanvasFrame<H, V, In> {
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frame_data: HashMap<H, Vec<(Vec<V>, Vec<In>)>>
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}
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@@ -319,17 +319,17 @@ impl CanvasState {
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/// Load and Compile a shader with the filename at resources/shaders
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/// Takes physical and capabilities as we don't store that in Canvas
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pub fn load_shader<T: 'static, V>(&mut self,
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pub fn load_shader<T: 'static>(&mut self,
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filename: String,
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physical: PhysicalDevice,
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capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>>
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where T: CompiledGraphicsPipeline, V: VertexDefinition {
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where T: CompiledGraphicsPipeline {
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let handle = Arc::new(CompiledGraphicsPipelineHandle {
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handle: self.shader_buffers.len() as u32
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});
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let shader: Box<dyn CompiledGraphicsPipeline> = Box::new(T::new::<V>(
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let shader: Box<dyn CompiledGraphicsPipeline> = Box::new(T::new(
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filename.clone(),
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self.device.clone(),
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handle.clone(),
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@@ -103,7 +103,7 @@ pub struct CompiledGraphicsPipelineHandle {
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}
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pub trait CompiledGraphicsPipeline {
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fn new<T>(filename: String,
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fn new(filename: String,
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device: Arc<Device>,
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handle: Arc<CompiledGraphicsPipelineHandle>,
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> Self where Self: Sized;
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@@ -1,3 +1,10 @@
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use vulkano::pipeline::vertex::{VertexDefinition, InputRate, AttributeInfo, IncompatibleVertexDefinitionError, VertexSource};
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use vulkano::pipeline::shader::ShaderInterfaceDef;
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use vulkano::buffer::BufferAccess;
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use std::sync::Arc;
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use cgmath::num_traits::real::Real;
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use std::vec::IntoIter as VecIntoIter;
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pub struct RuntimeVertexDef {
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buffers: Vec<(u32, usize, InputRate)>,
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vertex_buffer_ids: Vec<(usize, usize)>,
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@@ -6,50 +13,50 @@ pub struct RuntimeVertexDef {
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}
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impl RuntimeVertexDef {
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pub fn from_primitive(primitive: gltf::Primitive) -> RuntimeVertexDef {
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use gltf::mesh::Attribute;
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use gltf::accessor::{DataType, Dimensions};
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pub fn from_primitive(primitive: u32) -> RuntimeVertexDef {
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// use gltf::mesh::Attribute;
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// use gltf::accessor::{DataType, Dimensions};
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//
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let mut buffers = Vec::new();
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let mut vertex_buffer_ids = Vec::new();
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let mut attributes = Vec::new();
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let mut num_vertices = u32::max_value();
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for (attribute_id, attribute) in primitive.attributes().enumerate() {
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let (name, accessor) = match attribute.clone() {
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Attribute::Positions(accessor) => ("i_position".to_owned(), accessor),
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Attribute::Normals(accessor) => ("i_normal".to_owned(), accessor),
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Attribute::Tangents(accessor) => ("i_tangent".to_owned(), accessor),
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Attribute::Colors(0, accessor) => ("i_color_0".to_owned(), accessor),
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Attribute::TexCoords(0, accessor) => ("i_texcoord_0".to_owned(), accessor),
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Attribute::TexCoords(1, accessor) => ("i_texcoord_1".to_owned(), accessor),
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Attribute::Joints(0, accessor) => ("i_joints_0".to_owned(), accessor),
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Attribute::Weights(0, accessor) => ("i_weights_0".to_owned(), accessor),
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_ => unimplemented!(),
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};
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if (accessor.count() as u32) < num_vertices {
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num_vertices = accessor.count() as u32;
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}
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let infos = AttributeInfo {
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offset: 0,
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format: match (accessor.data_type(), accessor.dimensions()) {
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(DataType::I8, Dimensions::Scalar) => Format::R8Snorm,
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(DataType::U8, Dimensions::Scalar) => Format::R8Unorm,
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(DataType::F32, Dimensions::Vec2) => Format::R32G32Sfloat,
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(DataType::F32, Dimensions::Vec3) => Format::R32G32B32Sfloat,
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(DataType::F32, Dimensions::Vec4) => Format::R32G32B32A32Sfloat,
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_ => unimplemented!()
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},
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};
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let view = accessor.view();
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buffers.push((attribute_id as u32, view.stride().unwrap_or(accessor.size()), InputRate::Vertex));
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attributes.push((name, attribute_id as u32, infos));
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vertex_buffer_ids.push((view.buffer().index(), view.offset() + accessor.offset()));
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}
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//
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// for (attribute_id, attribute) in primitive.attributes().enumerate() {
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// let (name, accessor) = match attribute.clone() {
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// Attribute::Positions(accessor) => ("i_position".to_owned(), accessor),
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// Attribute::Normals(accessor) => ("i_normal".to_owned(), accessor),
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// Attribute::Tangents(accessor) => ("i_tangent".to_owned(), accessor),
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// Attribute::Colors(0, accessor) => ("i_color_0".to_owned(), accessor),
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// Attribute::TexCoords(0, accessor) => ("i_texcoord_0".to_owned(), accessor),
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// Attribute::TexCoords(1, accessor) => ("i_texcoord_1".to_owned(), accessor),
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// Attribute::Joints(0, accessor) => ("i_joints_0".to_owned(), accessor),
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// Attribute::Weights(0, accessor) => ("i_weights_0".to_owned(), accessor),
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// _ => unimplemented!(),
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// };
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//
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// if (accessor.count() as u32) < num_vertices {
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// num_vertices = accessor.count() as u32;
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// }
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//
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// let infos = AttributeInfo {
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// offset: 0,
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// format: match (accessor.data_type(), accessor.dimensions()) {
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// (DataType::I8, Dimensions::Scalar) => Format::R8Snorm,
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// (DataType::U8, Dimensions::Scalar) => Format::R8Unorm,
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// (DataType::F32, Dimensions::Vec2) => Format::R32G32Sfloat,
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// (DataType::F32, Dimensions::Vec3) => Format::R32G32B32Sfloat,
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// (DataType::F32, Dimensions::Vec4) => Format::R32G32B32A32Sfloat,
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// _ => unimplemented!()
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// },
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// };
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//
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// let view = accessor.view();
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// buffers.push((attribute_id as u32, view.stride().unwrap_or(accessor.size()), InputRate::Vertex));
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// attributes.push((name, attribute_id as u32, infos));
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// vertex_buffer_ids.push((view.buffer().index(), view.offset() + accessor.offset()));
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// }
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RuntimeVertexDef {
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buffers: buffers,
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@@ -100,9 +107,9 @@ unsafe impl<I> VertexDefinition<I> for RuntimeVertexDef
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}
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}
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unsafe impl VertexSource<Vec<Arc<BufferAccess + Send + Sync>>> for RuntimeVertexDef {
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fn decode(&self, bufs: Vec<Arc<BufferAccess + Send + Sync>>)
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-> (Vec<Box<BufferAccess + Send + Sync>>, usize, usize)
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unsafe impl VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>> for RuntimeVertexDef {
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fn decode(&self, bufs: Vec<Arc<dyn BufferAccess + Send + Sync>>)
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-> (Vec<Box<dyn BufferAccess + Send + Sync>>, usize, usize)
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{
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(bufs.into_iter().map(|b| Box::new(b) as Box<_>).collect(), self.num_vertices as usize, 1)
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}
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@@ -40,7 +40,7 @@ impl CompiledGraphicsPipelineResources for GenericShader {}
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impl CompiledGraphicsPipeline for GenericShader {
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/// This will explode when the shader does not want to compile
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fn new<T: VertexDefinition>(filename: String,
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fn new(filename: String,
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device: Arc<Device>,
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handle: Arc<CompiledGraphicsPipelineHandle>,
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> GenericShader {
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@@ -3,7 +3,7 @@ use crate::canvas::shader::common::CompiledGraphicsPipeline;
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pub mod common;
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pub mod generic_shader;
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pub mod text_shader;
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use mod dynamic_vertex;
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pub mod dynamic_vertex;
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use crate::canvas::shader::common::*;
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use crate::canvas::shader::generic_shader::*;
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