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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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2019-08-05 18:08:58 -07:00 |
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a91e071909
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refactored the compute image
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2019-08-03 23:02:26 -07:00 |
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77ccd415d0
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easiest solution there was just to remove the unclonable objects from ShaderKernels
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2019-07-27 23:46:26 -07:00 |
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db06459bd6
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still working on getting ownership of everything squared away
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2019-07-27 22:58:46 -07:00 |
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321f30b4cc
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The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope
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2019-07-20 04:45:49 -07:00 |
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