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mitchellhansen/Trac3r-rust
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1f33d96ae5fabb2c4ace6999613c971d86e33261
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5 Commits

Author SHA1 Message Date
mitchellhansen
1f33d96ae5 Added sprite and better vertex format. works, but now I lost texturing 2019-08-05 18:08:58 -07:00
mitchellhansen
a91e071909 refactored the compute image 2019-08-03 23:02:26 -07:00
mitchellhansen
77ccd415d0 easiest solution there was just to remove the unclonable objects from ShaderKernels 2019-07-27 23:46:26 -07:00
mitchellhansen
db06459bd6 still working on getting ownership of everything squared away 2019-07-27 22:58:46 -07:00
mitchellhansen
321f30b4cc The entry point takes a borrow of the shader module which is then cloned by the pipeline. So I gotta keep the shader, entry, and modules in a high scope 2019-07-20 04:45:49 -07:00
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