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1fde36e42c
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fixed the glyph panic, this still is very wrong
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2020-02-05 00:15:08 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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4b8fffc6bf
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documenting
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2020-02-04 00:21:15 -08:00 |
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dcc0df955e
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.
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2020-01-22 21:45:59 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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8db858b29a
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documenting
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2020-01-20 23:41:46 -08:00 |
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88b078d1ff
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updated flow chart
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2019-10-17 23:28:37 -07:00 |
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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2019-10-17 22:57:27 -07:00 |
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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2019-10-16 23:29:49 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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2019-10-09 20:44:56 -07:00 |
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a8679459ea
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I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures
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2019-07-31 22:39:45 -07:00 |
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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2019-07-17 20:11:53 -07:00 |
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