Commit Graph

15 Commits

Author SHA1 Message Date
26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel 2019-07-17 20:11:53 -07:00
937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box 2019-07-16 22:33:05 -07:00
c8a968f4f6 porting over the graphics example 2019-07-11 00:29:44 -07:00
f903b741e0 separating out vulkan stuff 2019-07-02 21:41:50 -07:00
b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM 2019-07-02 18:56:02 -07:00
e597e8ef1b stupid stupid stupid. buffer write bug 2019-07-02 18:07:52 -07:00
ceb138c391 So it seems like we are constrained to a fixed size buffer? 2019-07-02 00:12:35 -07:00
20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout 2019-07-01 23:09:42 -07:00
d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader 2019-06-30 21:53:06 -07:00
8c22536653 adding another buffer for xy 2019-06-30 01:11:29 -07:00
4de26c702d still dont know why this isn't working 2019-06-18 23:55:21 -07:00
e8d94e4ba7 fiddling 2019-06-13 00:56:52 -07:00
7a9f08c7ec editing the image via vulkan compute shader 2019-06-12 22:30:10 -07:00
9b266c8d3f moved gpu example to main 2019-06-12 21:22:06 -07:00
c139121acb moving files 2019-06-12 20:41:40 -07:00