Commit Graph

20 Commits

Author SHA1 Message Date
5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty 2020-02-22 01:37:47 -08:00
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00
9ddc88400e some fiddling with documentation. Added Poly type 2020-02-21 19:29:24 -08:00
438f96eb32 compiles and renders textures again 2020-02-20 23:55:36 -08:00
d1051a0ca3 Switched vertex type to be chosen at the shader load 2020-02-13 23:37:41 -08:00
659cd98a1f moved over to the enum method of drawing. Not flexible, but type safe 2020-02-12 00:42:30 -08:00
1551a53d1e piping everything through. Almost done 2019-10-09 23:06:55 -07:00
b1b081af87 working through the pipeline I have going on for the text stuff 2019-10-08 21:31:57 -07:00
34c23eebc0 moved to rust style file tree 2019-09-21 23:59:43 -07:00
a2de3557f0 removed old shader_kernel 2019-08-29 22:45:05 -07:00
0357296771 more refactoring, compiles. 2019-08-29 22:22:10 -07:00
1737319fc5 lots of refactoring 2019-08-29 21:40:24 -07:00
a3607ebc7d Most of the compute side is mocked up and compiling. 2019-08-28 00:35:36 -07:00
9b8d5cd828 have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor 2019-08-27 21:48:21 -07:00
be20f3ae2a sprites are working, but the implementation is pretty bad 2019-08-11 21:30:44 -07:00
e351e36c92 pulled out the draw call. forgot to allocate buffers 2019-08-11 21:03:28 -07:00
0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size... 2019-08-11 17:23:58 -07:00
dfd4cbb6a2 Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports 2019-08-11 16:37:14 -07:00
a7e79668eb very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self 2019-08-08 00:34:37 -07:00
c5b3c29ad4 in the midst of a very messy refactor of the way i build the command buffer 2019-08-06 23:23:36 -07:00