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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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2020-02-22 01:37:47 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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438f96eb32
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compiles and renders textures again
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2020-02-20 23:55:36 -08:00 |
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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2020-02-13 23:37:41 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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