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66d11e22c0
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just doing a naive layered compute for meow
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2019-08-28 22:55:44 -07:00 |
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885e19fb64
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starting to hook up the compute frame translation.
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2019-08-28 21:48:25 -07:00 |
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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2019-08-28 00:35:36 -07:00 |
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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2019-08-27 01:46:25 -07:00 |
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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2019-08-11 21:03:28 -07:00 |
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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2019-08-11 17:23:58 -07:00 |
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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2019-08-11 16:37:14 -07:00 |
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8cd5e3e562
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Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
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2019-08-11 15:56:24 -07:00 |
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f06adc9a55
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ugga ugga. Lifetime problems with the Canvas
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2019-08-08 23:14:34 -07:00 |
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a7e79668eb
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very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self
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2019-08-08 00:34:37 -07:00 |
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2207c41956
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Brainstorming the design.
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2019-08-07 23:36:52 -07:00 |
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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2019-08-06 23:23:36 -07:00 |
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bb1f782168
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pulled swapchain out of shaderkernels
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2019-08-05 22:09:21 -07:00 |
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