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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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2019-07-08 23:47:15 -07:00 |
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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2019-07-07 01:00:26 -07:00 |
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5551581a3e
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running again
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2019-07-06 19:40:57 -07:00 |
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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2019-07-06 18:57:14 -07:00 |
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8c56bda87a
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struggling with the borrow checker
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2019-07-06 16:12:39 -07:00 |
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f903b741e0
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separating out vulkan stuff
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2019-07-02 21:41:50 -07:00 |
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