Commit Graph

11 Commits

Author SHA1 Message Date
34b5d7b3d0 rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though 2020-09-17 23:55:21 -07:00
369a305817 this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch 2020-09-14 21:27:00 -07:00
2e33c9c75e event system needs some thinkin 2020-08-11 00:09:58 -07:00
c10115e7b9 added hello-world example + modified vkproccessor to live inside specs 2020-08-08 23:38:44 -07:00
0619b79d34 screenspace coords was much easier than expected 2020-08-08 01:49:35 -07:00
f3a3be1d99 added slider thing, broke rendering somehow though 2020-08-01 20:06:53 -07:00
8da810f23a event work + mulling over sprite containers and event notification 2020-07-31 23:39:25 -07:00
db8cbdc77e miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for 2020-03-10 18:04:08 -07:00
1419f85455 fiddling around, trying to get the additive to work 2020-02-22 02:10:30 -08:00
5dde94cdf9 working on additive blending for determination of winding order. Saving here because this bug is very pretty 2020-02-22 01:37:47 -08:00
b3e092e25a Piping just the vertex glyph representation first to test the stencil buffer 2020-02-22 00:07:58 -08:00