Commit Graph

83 Commits

Author SHA1 Message Date
9043c2cd3c removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping 2019-09-10 21:13:48 -07:00
e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data. 2019-09-09 23:27:49 -07:00
709a617cd1 somehow lost texturing need to look back 2019-09-09 22:34:46 -07:00
bf3abfe29d more documentation. Image base impl 2019-09-09 21:52:52 -07:00
26b73c48a8 working on docs 2019-09-09 20:57:15 -07:00
314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x 2019-09-06 00:21:50 -07:00
711e678969 That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached 2019-09-05 23:26:25 -07:00
9135d9ec84 minimal example of 15ms lag 2019-09-05 21:40:56 -07:00
3f14555c99 texturing works, next will be images 2019-08-30 00:50:45 -07:00
a2de3557f0 removed old shader_kernel 2019-08-29 22:45:05 -07:00
ebf2cb5322 running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working 2019-08-29 22:41:19 -07:00
0357296771 more refactoring, compiles. 2019-08-29 22:22:10 -07:00
1737319fc5 lots of refactoring 2019-08-29 21:40:24 -07:00
885e19fb64 starting to hook up the compute frame translation. 2019-08-28 21:48:25 -07:00
a3607ebc7d Most of the compute side is mocked up and compiling. 2019-08-28 00:35:36 -07:00
9b8d5cd828 have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor 2019-08-27 21:48:21 -07:00
e0e9218d6e brainstorming 2019-08-27 02:50:02 -07:00
c39994a7ae more brainstorming on how spriting and computing is going to work 2019-08-27 01:46:25 -07:00
be20f3ae2a sprites are working, but the implementation is pretty bad 2019-08-11 21:30:44 -07:00
e351e36c92 pulled out the draw call. forgot to allocate buffers 2019-08-11 21:03:28 -07:00
0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size... 2019-08-11 17:23:58 -07:00
dfd4cbb6a2 Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports 2019-08-11 16:37:14 -07:00
f06adc9a55 ugga ugga. Lifetime problems with the Canvas 2019-08-08 23:14:34 -07:00
c5b3c29ad4 in the midst of a very messy refactor of the way i build the command buffer 2019-08-06 23:23:36 -07:00
bb1f782168 pulled swapchain out of shaderkernels 2019-08-05 22:09:21 -07:00
1f33d96ae5 Added sprite and better vertex format. works, but now I lost texturing 2019-08-05 18:08:58 -07:00
cce893a0c8 saving working on key entry. going to do pallette now 2019-08-04 19:48:34 -07:00
2327a7f05f added compute kernel helper 2019-07-20 02:48:39 -07:00
e476cb2e4e It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL 2019-07-18 23:43:55 -07:00
58f5289a3b wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting 2019-07-18 22:39:27 -07:00
937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box 2019-07-16 22:33:05 -07:00
5751965ce3 got everything worked out in the loop. I guess next will be to swap the compute buffer to the image buffer 2019-07-16 21:15:02 -07:00
a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point 2019-07-15 23:20:07 -07:00
f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct 2019-07-11 23:28:56 -07:00
5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god 2019-07-11 22:42:59 -07:00
c8a968f4f6 porting over the graphics example 2019-07-11 00:29:44 -07:00
d6b81ae468 Got the compute thing going. Needs to be run before the rasterizer but that's fine 2019-07-10 23:40:39 -07:00
751b7641b2 In the middle of a bit of a versioning hell 2019-07-09 22:34:14 -07:00
8a699c8f6b porting over to full vulkan 2019-07-09 21:33:31 -07:00
807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries 2019-07-08 23:47:15 -07:00
35b4907d5d fighting with the borrow checker. I don't think this child-parent updating works in rust 2019-07-07 02:33:01 -07:00
820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches 2019-07-07 01:00:26 -07:00
942ff4035d added color swatch picking. Need to align it to the slewed image 2019-07-06 21:22:43 -07:00
c3a2c45e21 added dragging 2019-07-06 20:56:23 -07:00
a403d13f41 Working on zooming and scrolling of the image. Want to do a full input chain like I did the raycaster, but I don't know if I want to commit to SFML for my windowing... 2019-07-06 20:24:15 -07:00
5551581a3e running again 2019-07-06 19:40:57 -07:00
21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors 2019-07-06 18:57:14 -07:00
8c56bda87a struggling with the borrow checker 2019-07-06 16:12:39 -07:00
f903b741e0 separating out vulkan stuff 2019-07-02 21:41:50 -07:00
b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM 2019-07-02 18:56:02 -07:00