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mitchellhansen/Trac3r-rust
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138 Commits 3 Branches 0 Tags
a3ce819cd92a151aa390a79faee5fb1fd7c292f0
Commit Graph

9 Commits

Author SHA1 Message Date
mitchellhansen
83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 2020-01-22 18:38:45 -08:00
mitchellhansen
8db858b29a documenting 2020-01-20 23:41:46 -08:00
mitchellhansen
88b078d1ff updated flow chart 2019-10-17 23:28:37 -07:00
mitchellhansen
f1e8990dba compiles. Need a good hard think to see what this interface is going to look like 2019-10-17 22:57:27 -07:00
mitchellhansen
ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation 2019-10-16 23:29:49 -07:00
mitchellhansen
554e8d551e Got the vertex definition into the load function. Which is something 2019-10-15 00:08:43 -07:00
mitchellhansen
e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 2019-10-09 20:44:56 -07:00
mitchellhansen
a8679459ea I have kinda given up trying to wrangle this descriptorsetbuilder. Going to read more on how sprites are best handled in regards to their textures 2019-07-31 22:39:45 -07:00
mitchellhansen
26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel 2019-07-17 20:11:53 -07:00
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