Commit Graph

12 Commits

Author SHA1 Message Date
a71958e815 working on porting. Got some stuff cleaned up but I've broken the example I had running at one point 2019-07-15 23:20:07 -07:00
86b4f7d9a3 woweee, vkprocessor compiles now 2019-07-11 23:38:50 -07:00
f5bf07085d About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct 2019-07-11 23:28:56 -07:00
5da2f9f0b5 had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god 2019-07-11 22:42:59 -07:00
c8a968f4f6 porting over the graphics example 2019-07-11 00:29:44 -07:00
8a699c8f6b porting over to full vulkan 2019-07-09 21:33:31 -07:00
807597ebaf soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries 2019-07-08 23:47:15 -07:00
820b99ae4e forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches 2019-07-07 01:00:26 -07:00
5551581a3e running again 2019-07-06 19:40:57 -07:00
21c7801fc8 interesting behaviour on the .clone()ing of options and arcs causing compiler errors 2019-07-06 18:57:14 -07:00
8c56bda87a struggling with the borrow checker 2019-07-06 16:12:39 -07:00
f903b741e0 separating out vulkan stuff 2019-07-02 21:41:50 -07:00