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a71958e815
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working on porting. Got some stuff cleaned up but I've broken the example I had running at one point
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2019-07-15 23:20:07 -07:00 |
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86b4f7d9a3
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woweee, vkprocessor compiles now
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2019-07-11 23:38:50 -07:00 |
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f5bf07085d
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About 1/3 of the way done encapsulating all this vulkan boilerplate into a struct
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2019-07-11 23:28:56 -07:00 |
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5da2f9f0b5
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had a bit of a time finding the problem with the specialization constants being unimplemented. Adding an impl lets rust elicit the pipeline type so I can store it, thank god
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2019-07-11 22:42:59 -07:00 |
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c8a968f4f6
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porting over the graphics example
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2019-07-11 00:29:44 -07:00 |
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8a699c8f6b
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porting over to full vulkan
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2019-07-09 21:33:31 -07:00 |
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807597ebaf
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soul searching on the whole Sprite/Texture thing. It seems like SFML encourages batches of Textures to be loaded vs a constant stream of new Textures like this application will be producing. So, methinks it's time to venture out into some vulkan 2d graphics libraries
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2019-07-08 23:47:15 -07:00 |
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820b99ae4e
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forked shade_runner and added compiler options. Going to add buttons along with a workflow for picking swatches
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2019-07-07 01:00:26 -07:00 |
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5551581a3e
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running again
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2019-07-06 19:40:57 -07:00 |
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21c7801fc8
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interesting behaviour on the .clone()ing of options and arcs causing compiler errors
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2019-07-06 18:57:14 -07:00 |
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8c56bda87a
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struggling with the borrow checker
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2019-07-06 16:12:39 -07:00 |
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f903b741e0
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separating out vulkan stuff
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2019-07-02 21:41:50 -07:00 |
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