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34b5d7b3d0
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rendering works in pure ECS. This is actually pretty sweet. broke compu rendering though
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2020-09-17 23:55:21 -07:00 |
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76c75c349b
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This consolidation is not the way to go
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2020-09-17 21:42:27 -07:00 |
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369a305817
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this is a week or so worth of brainstorming. Looking at pulling everything sprite related into it's own little struct. And also doing a message everything arch
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2020-09-14 21:27:00 -07:00 |
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28565652c0
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events are coming in. But my dual box thingy is not gonna be the way to go here. I guess it copied the data and they no longer link. Bummer
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2020-08-11 21:56:14 -07:00 |
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2e33c9c75e
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event system needs some thinkin
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2020-08-11 00:09:58 -07:00 |
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ccbd21d90b
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compiles, slowly moving everything over to spec stuff
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2020-08-09 23:39:03 -07:00 |
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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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2020-08-08 23:38:44 -07:00 |
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0619b79d34
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screenspace coords was much easier than expected
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2020-08-08 01:49:35 -07:00 |
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ea98b7e7d6
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slider rendering
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2020-08-01 22:51:44 -07:00 |
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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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8da810f23a
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event work + mulling over sprite containers and event notification
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2020-07-31 23:39:25 -07:00 |
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0cce359c28
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going to abstract the events like I did for the vkcaster
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2020-07-30 23:11:56 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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d1051a0ca3
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Switched vertex type to be chosen at the shader load
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2020-02-13 23:37:41 -08:00 |
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fcfa40e335
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bringing docs up to date
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2020-02-13 17:14:29 -08:00 |
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659cd98a1f
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moved over to the enum method of drawing. Not flexible, but type safe
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2020-02-12 00:42:30 -08:00 |
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80c0d323be
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Going to just normalize to a single hardcoded enum of vertex definitions. Seems like quite a backpeddle....
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2020-02-10 23:39:58 -08:00 |
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cd0c1e6052
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oh my god it compiles. A month of brainstorming comes out to a single enum
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2020-02-06 23:38:28 -08:00 |
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1597f0e380
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Sorta want this type of API, but, CanvasFrame would be tied to a single type...
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2020-02-05 22:10:38 -08:00 |
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0c1f513225
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going to save here. re-evaluating drawable now that runtimevertexdef is in
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2020-02-05 20:02:06 -08:00 |
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1fde36e42c
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fixed the glyph panic, this still is very wrong
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2020-02-05 00:15:08 -08:00 |
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8fcd26063a
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moved around the file heirarchy to make these handles safer
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2020-02-04 23:02:21 -08:00 |
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bb5617420e
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weird old canvas version hanging around
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2020-02-04 19:56:43 -08:00 |
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83a5e9b997
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lots of refactoring for the dynamic vertex in addition to planning out documentation
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2020-01-22 18:38:45 -08:00 |
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11701542e2
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working on dynamic v's
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2020-01-20 21:42:13 -08:00 |
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f1e8990dba
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compiles. Need a good hard think to see what this interface is going to look like
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2019-10-17 22:57:27 -07:00 |
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ffa04d0bb1
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doing some hardcore storming on this dynamic vertex situation
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2019-10-16 23:29:49 -07:00 |
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c4b20bcd79
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Added template dynamic vertex.
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2019-10-15 16:08:17 -07:00 |
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554e8d551e
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Got the vertex definition into the load function. Which is something
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2019-10-15 00:08:43 -07:00 |
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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2019-10-11 22:46:35 -07:00 |
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1551a53d1e
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piping everything through. Almost done
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2019-10-09 23:06:55 -07:00 |
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86eb27f86d
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getting the canvasframe set up for text
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2019-10-07 23:34:11 -07:00 |
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34c23eebc0
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moved to rust style file tree
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2019-09-21 23:59:43 -07:00 |
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