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c10115e7b9
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added hello-world example + modified vkproccessor to live inside specs
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2020-08-08 23:38:44 -07:00 |
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80a8f73d9c
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.
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2020-08-08 16:00:13 -07:00 |
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799e337e37
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slider scales sorta
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2020-08-08 02:23:06 -07:00 |
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0619b79d34
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screenspace coords was much easier than expected
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2020-08-08 01:49:35 -07:00 |
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781a7430bb
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.
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2020-08-06 21:17:34 -07:00 |
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ea98b7e7d6
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slider rendering
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2020-08-01 22:51:44 -07:00 |
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f3a3be1d99
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added slider thing, broke rendering somehow though
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2020-08-01 20:06:53 -07:00 |
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8da810f23a
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event work + mulling over sprite containers and event notification
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2020-07-31 23:39:25 -07:00 |
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0cce359c28
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going to abstract the events like I did for the vkcaster
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2020-07-30 23:11:56 -07:00 |
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f1d60493f4
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.
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2020-07-29 21:48:12 -07:00 |
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db8cbdc77e
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miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
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2020-03-10 18:04:08 -07:00 |
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77b781df1a
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Revert "adding 3d sprites"
This reverts commit 8c84c08f7e.
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2020-02-27 19:19:15 -08:00 |
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8c84c08f7e
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adding 3d sprites
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2020-02-23 21:44:09 -08:00 |
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1419f85455
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fiddling around, trying to get the additive to work
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2020-02-22 02:10:30 -08:00 |
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5dde94cdf9
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working on additive blending for determination of winding order. Saving here because this bug is very pretty
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2020-02-22 01:37:47 -08:00 |
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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2020-02-22 00:07:58 -08:00 |
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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2020-02-21 20:39:20 -08:00 |
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9ddc88400e
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some fiddling with documentation. Added Poly type
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2020-02-21 19:29:24 -08:00 |
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