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mitchellhansen/Trac3r-rust
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50 Commits 3 Branches 0 Tags
c8a968f4f67e4539604fb841686e51bb2eb37765
Commit Graph

13 Commits

Author SHA1 Message Date
mitchellhansen
c8a968f4f6 porting over the graphics example 2019-07-11 00:29:44 -07:00
mitchellhansen
f903b741e0 separating out vulkan stuff 2019-07-02 21:41:50 -07:00
mitchellhansen
b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM 2019-07-02 18:56:02 -07:00
mitchellhansen
e597e8ef1b stupid stupid stupid. buffer write bug 2019-07-02 18:07:52 -07:00
mitchellhansen
ceb138c391 So it seems like we are constrained to a fixed size buffer? 2019-07-02 00:12:35 -07:00
mitchellhansen
20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout 2019-07-01 23:09:42 -07:00
mitchellhansen
d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader 2019-06-30 21:53:06 -07:00
mitchellhansen
8c22536653 adding another buffer for xy 2019-06-30 01:11:29 -07:00
mitchellhansen
4de26c702d still dont know why this isn't working 2019-06-18 23:55:21 -07:00
mitchellhansen
e8d94e4ba7 fiddling 2019-06-13 00:56:52 -07:00
mitchellhansen
7a9f08c7ec editing the image via vulkan compute shader 2019-06-12 22:30:10 -07:00
mitchellhansen
9b266c8d3f moved gpu example to main 2019-06-12 21:22:06 -07:00
mitchellhansen
c139121acb moving files 2019-06-12 20:41:40 -07:00
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