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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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2019-07-18 23:43:55 -07:00 |
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5928eb5dde
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getting close, something wrong with copying the buffer. Probably the format that I've selected
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2019-07-17 21:53:22 -07:00 |
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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2019-07-02 18:56:02 -07:00 |
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