Commit Graph

24 Commits

Author SHA1 Message Date
e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data. 2019-09-09 23:27:49 -07:00
709a617cd1 somehow lost texturing need to look back 2019-09-09 22:34:46 -07:00
bf3abfe29d more documentation. Image base impl 2019-09-09 21:52:52 -07:00
26b73c48a8 working on docs 2019-09-09 20:57:15 -07:00
314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x 2019-09-06 00:21:50 -07:00
9135d9ec84 minimal example of 15ms lag 2019-09-05 21:40:56 -07:00
3f14555c99 texturing works, next will be images 2019-08-30 00:50:45 -07:00
a2de3557f0 removed old shader_kernel 2019-08-29 22:45:05 -07:00
ebf2cb5322 running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working 2019-08-29 22:41:19 -07:00
0357296771 more refactoring, compiles. 2019-08-29 22:22:10 -07:00
1737319fc5 lots of refactoring 2019-08-29 21:40:24 -07:00
66d11e22c0 just doing a naive layered compute for meow 2019-08-28 22:55:44 -07:00
885e19fb64 starting to hook up the compute frame translation. 2019-08-28 21:48:25 -07:00
a3607ebc7d Most of the compute side is mocked up and compiling. 2019-08-28 00:35:36 -07:00
c39994a7ae more brainstorming on how spriting and computing is going to work 2019-08-27 01:46:25 -07:00
e351e36c92 pulled out the draw call. forgot to allocate buffers 2019-08-11 21:03:28 -07:00
0be20eb959 removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size... 2019-08-11 17:23:58 -07:00
dfd4cbb6a2 Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports 2019-08-11 16:37:14 -07:00
8cd5e3e562 Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor 2019-08-11 15:56:24 -07:00
f06adc9a55 ugga ugga. Lifetime problems with the Canvas 2019-08-08 23:14:34 -07:00
a7e79668eb very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self 2019-08-08 00:34:37 -07:00
2207c41956 Brainstorming the design. 2019-08-07 23:36:52 -07:00
c5b3c29ad4 in the midst of a very messy refactor of the way i build the command buffer 2019-08-06 23:23:36 -07:00
bb1f782168 pulled swapchain out of shaderkernels 2019-08-05 22:09:21 -07:00