26 lines
339 B
GLSL
26 lines
339 B
GLSL
#version 450
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// These come in from the previous shader (vertex)
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layout(location = 0) in vec4 out_color;
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// This goes out to the bound image in window_size_dependent setup
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layout(location = 0) out vec4 f_color;
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void main() {
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if (int(out_color.w) % 2 == 0) {
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f_color = out_color;
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f_color.w = 255.0;
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}
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}
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