175 lines
6.9 KiB
Rust
175 lines
6.9 KiB
Rust
use vulkano::pipeline::vertex::{VertexDefinition, InputRate, AttributeInfo, IncompatibleVertexDefinitionError, VertexSource, VertexMemberInfo, VertexMemberTy};
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use vulkano::pipeline::shader::ShaderInterfaceDef;
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use vulkano::buffer::BufferAccess;
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use std::sync::Arc;
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use cgmath::num_traits::real::Real;
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use std::vec::IntoIter as VecIntoIter;
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use std::mem;
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/// Runtime Vertex def is just a generic holder of "dynamic vertex definitions"
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// This baby needs to be able to be copied....
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#[derive(Default, Debug, Clone)]
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pub struct RuntimeVertexDef {
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buffers: Vec<(u32, usize, InputRate)>, // (attribute id, stride, Vertex or Instance data)
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vertex_buffer_ids: Vec<(usize, usize)>,//
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attributes: Vec<(String, u32, AttributeInfo)>,
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num_vertices: u32,
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}
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impl RuntimeVertexDef {
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/// primitive is an input value or struct which can then describe
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/// these damn values that are required for inputting them into vulkan
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pub fn from_primitive(primitive: u32) -> RuntimeVertexDef {
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// Literally every value in this class
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let mut buffers = Vec::new();
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let mut vertex_buffer_ids = Vec::new();
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let mut attributes = Vec::new();
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let mut num_vertices = u32::max_value();
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// https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/Box/glTF/Box.gltf
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// https://github.com/tomaka/vulkano-examples/blob/gltf/gltf/gltf_system.rs
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// for (attribute_id, attribute) in primitive.attributes().enumerate() {
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// let (name, accessor) = match attribute.clone() {
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// Attribute::Positions(accessor) => ("i_position".to_owned(), accessor),
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// Attribute::Normals(accessor) => ("i_normal".to_owned(), accessor),
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// Attribute::Tangents(accessor) => ("i_tangent".to_owned(), accessor),
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// Attribute::Colors(0, accessor) => ("i_color_0".to_owned(), accessor),
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// Attribute::TexCoords(0, accessor) => ("i_texcoord_0".to_owned(), accessor),
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// Attribute::TexCoords(1, accessor) => ("i_texcoord_1".to_owned(), accessor),
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// Attribute::Joints(0, accessor) => ("i_joints_0".to_owned(), accessor),
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// Attribute::Weights(0, accessor) => ("i_weights_0".to_owned(), accessor),
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// _ => unimplemented!(),
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// };
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//
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// if (accessor.count() as u32) < num_vertices {
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// num_vertices = accessor.count() as u32;
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// }
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//
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// let infos = AttributeInfo {
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// offset: 0,
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// format: match (accessor.data_type(), accessor.dimensions()) {
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// (DataType::I8, Dimensions::Scalar) => Format::R8Snorm,
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// (DataType::U8, Dimensions::Scalar) => Format::R8Unorm,
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// (DataType::F32, Dimensions::Vec2) => Format::R32G32Sfloat,
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// (DataType::F32, Dimensions::Vec3) => Format::R32G32B32Sfloat,
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// (DataType::F32, Dimensions::Vec4) => Format::R32G32B32A32Sfloat,
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// _ => unimplemented!()
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// },
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// };
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//
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// let view = accessor.view();
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// buffers.push((attribute_id as u32,
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// view.stride().unwrap_or(accessor.size()),
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// InputRate::Vertex
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// ));
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// attributes.push((name, attribute_id as u32, infos));
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// vertex_buffer_ids.push((view.buffer().index(), view.offset() + accessor.offset()));
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// }
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RuntimeVertexDef {
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buffers: buffers,
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vertex_buffer_ids: vertex_buffer_ids,
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num_vertices: num_vertices,
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attributes: attributes,
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}
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}
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/// Returns the indices of the buffers to bind as vertex buffers and the byte offset, when
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/// drawing the primitive.
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pub fn vertex_buffer_ids(&self) -> &[(usize, usize)] {
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&self.vertex_buffer_ids
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}
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}
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/// Implementing VertexDefinition
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unsafe impl<I> VertexDefinition<I> for RuntimeVertexDef
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where I: ShaderInterfaceDef
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{
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/// Iterator that returns the offset, the stride (in bytes) and input rate of each buffer.
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type BuffersIter = VecIntoIter<(u32, usize, InputRate)>;
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/// Iterator that returns the attribute location, buffer id, and infos.
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type AttribsIter = VecIntoIter<(u32, u32, AttributeInfo)>;
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/// Builds the vertex definition to use to link this definition to a vertex shader's input
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/// interface.
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///
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/// At this point I need to have enough information from the implementing type to
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/// describe its elements
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///
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/// Needs:
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/// buffers
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/// attributes
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///
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fn definition(&self, interface: &I)
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-> Result<(Self::BuffersIter, Self::AttribsIter), IncompatibleVertexDefinitionError>
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{
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let buffers_iter = self.buffers.clone().into_iter();
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let mut attributes = Vec::default();
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for input in interface.elements() {
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attributes.push((
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input.location.start as u32,
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input.location.start as u32,
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AttributeInfo { offset: 0, format: input.format }
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));
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println!("{:?}", input.location);
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println!("{:?}", input.format);
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println!("{:?}", input.name);
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}
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// let mut attribs_iter = self.attributes.iter().map(|&(ref name, buffer_id, ref infos)| {
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// let attrib_loc = interface
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// .elements()
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// .find(|e| e.name.as_ref().map(|n| &n[..]) == Some(&name[..]))
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// .unwrap()
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// .location.start;
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//
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// (
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// attrib_loc as u32,
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// buffer_id,
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// AttributeInfo { offset: infos.offset, format: infos.format }
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// )
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// }).collect::<Vec<_>>();
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// This does nothing?
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for binding in interface.elements() {
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if attributes.iter().any(|a| a.0 == binding.location.start) {
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continue;
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}
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attributes.push((binding.location.start, 0,
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AttributeInfo { offset: 0, format: binding.format }));
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}
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let buffers = vec![
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(0, mem::size_of::<i32>(), InputRate::Vertex),
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].into_iter();
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Ok((buffers_iter, attributes.into_iter()))
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}
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}
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/// I don't know what the fuck is going on here... It just repackages the buffs
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/// Needs the num vertices
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unsafe impl VertexSource<Vec<Arc<dyn BufferAccess + Send + Sync>>> for RuntimeVertexDef {
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fn decode(&self, bufs: Vec<Arc<dyn BufferAccess + Send + Sync>>)
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-> (Vec<Box<dyn BufferAccess + Send + Sync>>, usize, usize)
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{
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(
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bufs.into_iter().map(|b| Box::new(b) as Box<_>).collect(), // Box up the buffers
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self.num_vertices as usize, // Number of vertices
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1 // Number of instances
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)
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}
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} |