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mitchellhansen/Trac3r-rust
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2ea20c4c0a00fbdcf83e72d2838cc85617a28ad5
Trac3r-rust/resources/shaders
History
mitchellhansen f1d60493f4 .
2020-07-29 21:48:12 -07:00
..
color-passthrough.frag
working on additive blending for determination of winding order. Saving here because this bug is very pretty
2020-02-22 01:37:47 -08:00
color-passthrough.vert
working on additive blending for determination of winding order. Saving here because this bug is very pretty
2020-02-22 01:37:47 -08:00
edge.frag
moving files
2019-06-12 20:41:40 -07:00
simple_image.frag
still working on getiting these shaders to a usable API
2019-09-28 21:30:28 -07:00
simple_image.vert
compiles and renders textures again
2020-02-20 23:55:36 -08:00
simple_text.frag
miserable failure to get text rendering to work using these 'easy text rendering' tricks. Will be bringing in a third party library which I have to write the damn backend implementation for
2020-03-10 18:04:08 -07:00
simple_text.vert
Piping just the vertex glyph representation first to test the stencil buffer
2020-02-22 00:07:58 -08:00
simple_texture.frag
still working on getiting these shaders to a usable API
2019-09-28 21:30:28 -07:00
simple_texture.vert
compiles and renders textures again
2020-02-20 23:55:36 -08:00
simple-edge.compute
.
2020-07-29 21:48:12 -07:00
simple-homogenize.compute
Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
2019-09-09 23:27:49 -07:00
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