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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `shader` mod in crate `vulkano`."><meta name="keywords" content="rust, rustlang, rust-lang, shader"><title>vulkano::pipeline::shader - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../vulkano/index.html'><div class='logo-container'><img src='https://raw.githubusercontent.com/vulkano-rs/vulkano/master/logo.png' alt='logo'></div></a><p class='location'>Module shader</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../../index.html'>vulkano</a>::<wbr><a href='../index.html'>pipeline</a></p><script>window.sidebarCurrent = {name: 'shader', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../../src/vulkano/pipeline/shader.rs.html#10-648' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>vulkano</a>::<wbr><a href='../index.html'>pipeline</a>::<wbr><a class="mod" href=''>shader</a></span></h1><div class='docblock'><p>Stage of a graphics pipeline.</p>
<p>In Vulkan, shaders are grouped in <em>shader modules</em>. Each shader module is built from SPIR-V
code and can contain one or more entry points. Note that for the moment the official
GLSL-to-SPIR-V compiler does not support multiple entry points.</p>
<p>The vulkano library does not provide any functionality that checks and introspects the SPIR-V
code, therefore the whole shader-related API is unsafe. You are encouraged to use the
<code>vulkano-shaders</code> crate that will generate Rust code that wraps around vulkano's shaders API.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.ComputeEntryPoint.html" title='vulkano::pipeline::shader::ComputeEntryPoint struct'>ComputeEntryPoint</a></td><td class='docblock-short'><p>Represents the entry point of a compute shader in a shader module.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.EmptyShaderInterfaceDef.html" title='vulkano::pipeline::shader::EmptyShaderInterfaceDef struct'>EmptyShaderInterfaceDef</a></td><td class='docblock-short'><p>Description of an empty shader interface.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.GraphicsEntryPoint.html" title='vulkano::pipeline::shader::GraphicsEntryPoint struct'>GraphicsEntryPoint</a></td><td class='docblock-short'><p>Represents a shader entry point in a shader module.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.ShaderInterfaceDefEntry.html" title='vulkano::pipeline::shader::ShaderInterfaceDefEntry struct'>ShaderInterfaceDefEntry</a></td><td class='docblock-short'><p>Entry of a shader interface definition.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.ShaderModule.html" title='vulkano::pipeline::shader::ShaderModule struct'>ShaderModule</a></td><td class='docblock-short'><p>Contains SPIR-V code with one or more entry points.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.SpecializationMapEntry.html" title='vulkano::pipeline::shader::SpecializationMapEntry struct'>SpecializationMapEntry</a></td><td class='docblock-short'><p>Describes an individual constant to set in the shader. Also a field in the struct.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.EmptyEntryPointDummy.html" title='vulkano::pipeline::shader::EmptyEntryPointDummy enum'>EmptyEntryPointDummy</a></td><td class='docblock-short'><p>A dummy that implements <code>GraphicsEntryPointAbstract</code> and <code>EntryPointAbstract</code>.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.GeometryShaderExecutionMode.html" title='vulkano::pipeline::shader::GeometryShaderExecutionMode enum'>GeometryShaderExecutionMode</a></td><td class='docblock-short'><p>Declares which type of primitives are expected by the geometry shader.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.GraphicsShaderType.html" title='vulkano::pipeline::shader::GraphicsShaderType enum'>GraphicsShaderType</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.ShaderInterfaceMismatchError.html" title='vulkano::pipeline::shader::ShaderInterfaceMismatchError enum'>ShaderInterfaceMismatchError</a></td><td class='docblock-short'><p>Error that can happen when the interface mismatches between two shader stages.</p>
</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table><tr class='module-item'><td><a class="trait" href="trait.EntryPointAbstract.html" title='vulkano::pipeline::shader::EntryPointAbstract trait'>EntryPointAbstract</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="trait" href="trait.GraphicsEntryPointAbstract.html" title='vulkano::pipeline::shader::GraphicsEntryPointAbstract trait'>GraphicsEntryPointAbstract</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="trait" href="trait.ShaderInterfaceDef.html" title='vulkano::pipeline::shader::ShaderInterfaceDef trait'>ShaderInterfaceDef</a></td><td class='docblock-short'><p>Types that contain the definition of an interface between two shader stages, or between
the outside and a shader stage.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.ShaderInterfaceDefMatch.html" title='vulkano::pipeline::shader::ShaderInterfaceDefMatch trait'>ShaderInterfaceDefMatch</a></td><td class='docblock-short'><p>Extension trait for <code>ShaderInterfaceDef</code> that specifies that the interface is potentially
compatible with another one.</p>
</td></tr><tr class='module-item'><td><a class="trait" href="trait.SpecializationConstants.html" title='vulkano::pipeline::shader::SpecializationConstants trait'>SpecializationConstants</a></td><td class='docblock-short'><p>Trait for types that contain specialization data for shaders.</p>
</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "vulkano";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>