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Trac3r-rust/resources/shaders/simple_image.vertex

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#version 450
// SIMPLE IMAGE : VERTEX SHADER
// These come in from the vertex definition
layout(location = 0) in vec2 v_position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 ti_position;
// These are made up in the shader themselves
layout(location = 0) out vec2 img_coords;
void main() {
gl_Position = vec4(v_position, 0.0, 1.0);
img_coords = ti_position;
}