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Trac3r-rust/resources/shaders/color-passthrough.frag

26 lines
339 B
GLSL

#version 450
// These come in from the previous shader (vertex)
layout(location = 0) in vec4 out_color;
// This goes out to the bound image in window_size_dependent setup
layout(location = 0) out vec4 f_color;
void main() {
if (int(out_color.w) % 2 == 0) {
f_color = out_color;
f_color.w = 255.0;
}
}