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Trac3r-rust/resources/shaders/color-passthrough.vertex

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#version 450
// These come in from the vertex definition
layout(location = 0) in vec2 position;
layout(location = 1) in vec4 color;
// These are made up in the shader themselves
layout(location = 0) out vec4 out_color;
void main() {
out_color = color;
gl_Position = vec4(position, 0.0, 1.0);
}