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Trac3r-rust/resources/shaders/simple_texture.vertex

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#version 450
// SIMPLE TEXTURE : VERTEX SHADER
// These come in from the vertex definition
// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
layout(location = 0) in vec2 position;
// These are made up in the shader themselves
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position;
}