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Trac3r-rust/resources/shaders/simple_text.vert

27 lines
655 B
GLSL

#version 450
// SIMPLE TEXTURE : VERTEX SHADER
// These come in from the vertex definition
// TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches
layout(location = 0) in vec3 v_position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 ti_position;
layout(location = 3) in vec2 screen_position;
layout(location = 4) in vec2 atlas_position;
layout(location = 5) in vec2 atlas_size;
layout(location = 6) in float scale;
// These are made up in the shader themselves
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(v_position, 1.0);
tex_coords = ti_position;
}