added arduino, modified build
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
Esplora Joystick Mouse
|
||||
|
||||
This sketch shows you how to read the joystick and use it to control the movement
|
||||
of the cursor on your computer. You're making your Esplora into a mouse!
|
||||
|
||||
WARNING: this sketch will take over your mouse movement. If you lose control
|
||||
of your mouse do the following:
|
||||
1) unplug the Esplora.
|
||||
2) open the EsploraBlink sketch
|
||||
3) hold the reset button down while plugging your Esplora back in
|
||||
4) while holding reset, click "Upload"
|
||||
5) when you see the message "Done compiling", release the reset button.
|
||||
|
||||
This will stop your Esplora from controlling your mouse while you upload a sketch
|
||||
that doesn't take control of the mouse.
|
||||
|
||||
Created on 22 Dec 2012
|
||||
by Tom Igoe
|
||||
Updated 8 March 2014
|
||||
by Scott Fitzgerald
|
||||
|
||||
http://www.arduino.cc/en/Reference/EsploraReadJoystickSwitch
|
||||
|
||||
This example is in the public domain.
|
||||
*/
|
||||
|
||||
#include <Esplora.h>
|
||||
|
||||
void setup()
|
||||
{
|
||||
Serial.begin(9600); // initialize serial communication with your computer
|
||||
Mouse.begin(); // take control of the mouse
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
int xValue = Esplora.readJoystickX(); // read the joystick's X position
|
||||
int yValue = Esplora.readJoystickY(); // read the joystick's Y position
|
||||
int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton
|
||||
Serial.print("Joystick X: "); // print a label for the X value
|
||||
Serial.print(xValue); // print the X value
|
||||
Serial.print("\tY: "); // print a tab character and a label for the Y value
|
||||
Serial.print(yValue); // print the Y value
|
||||
Serial.print("\tButton: "); // print a tab character and a label for the button
|
||||
Serial.print(button); // print the button value
|
||||
|
||||
int mouseX = map(xValue, -512, 512, 10, -10); // map the X value to a range of movement for the mouse X
|
||||
int mouseY = map(yValue, -512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y
|
||||
Mouse.move(mouseX, mouseY, 0); // move the mouse
|
||||
|
||||
if (button == 0) { // if the joystick button is pressed
|
||||
Mouse.press(); // send a mouse click
|
||||
} else {
|
||||
Mouse.release(); // if it's not pressed, release the mouse button
|
||||
}
|
||||
|
||||
delay(10); // a short delay before moving again
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user