sketch rendering
This commit is contained in:
65
src/lib.rs
65
src/lib.rs
@@ -20,7 +20,7 @@ use bevy::app::{App, Plugin, Update};
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// Importing Fj-core functionalities
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use fj_core::algorithms::triangulate::Triangulate;
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use fj_core::objects::{Solid};
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use fj_core::objects::{Sketch, Solid};
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use fj_core::storage::Handle as FjHandle;
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// Importing Fj-interop mesh
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@@ -28,10 +28,10 @@ use fj_interop::mesh::Mesh as FjMesh;
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// Importing Fj-math and other standard functionalities
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use fj_math::{Aabb, Point, Scalar, Vector};
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use fj_math::{Aabb, Line, Point, Scalar, Vector};
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use std::ops::Deref;
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use bevy::math::Vec3;
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use fj_core::geometry::GlobalPath;
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use fj_core::geometry::{GlobalPath, SurfacePath};
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use rand::Rng;
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trait ToVec3 {
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@@ -60,6 +60,7 @@ struct FjSolidWrapper{
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pub struct FjMeshWrapper {
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pub mesh: FjMesh<Point<3>>,
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pub handle: FjHandle<Solid>,
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pub sketch: Sketch,
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}
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#[derive(Component)]
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@@ -161,12 +162,70 @@ fn update_fj_model_system(
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}
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}
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fn render_line(mut commands: &mut Commands,
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fj_model: &FjMeshWrapper,
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mut meshes: &mut ResMut<Assets<Mesh>>,
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mut materials: &mut ResMut<Assets<StandardMaterial>>,
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line: Line<2>) {
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let origin = line.origin().to_xyz();
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let direction = line.direction().to_xyz();
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let opposite_corner = Vec3::new(
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origin.x.into_f32() + direction.x.into_f32() + 0.01,
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origin.y.into_f32() + direction.y.into_f32() + 0.01,
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origin.z.into_f32() + direction.z.into_f32() + 0.01,
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);
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let mut rng = rand::thread_rng();
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let red: f32 = rng.gen_range(0.0..1.0);
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let green: f32 = rng.gen_range(0.0..1.0);
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let blue: f32 = rng.gen_range(0.0..1.0);
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commands.spawn(( // line on base of sweep
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PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Box::from_corners(opposite_corner.into(), origin.to_vec3()))),
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material: materials.add(Color::rgb(red, green, blue).into()),
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transform: Transform::from_xyz(0.0, 0.0, 0.0),
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..default()
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},
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// RaycastPickTarget::default(), // <- Needed for the raycast backend.
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// PickableBundle::default() // <- This one too
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));
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commands.spawn(( // vertex
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PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.025 })),
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material: materials.add(Color::rgb(1.0, 1.0, 1.0).into()),
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transform: Transform::from_xyz(origin.to_xyz().x.into_f32(), origin.to_xyz().y.into_f32(), origin.to_xyz().z.into_f32()),
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..default()
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},
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// RaycastPickTarget::default(), // <- Needed for the raycast backend.
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// PickableBundle::default() // <- This one too
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));
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}
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fn add_debug_info_to_entity(mut commands: &mut Commands,
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fj_model: &FjMeshWrapper,
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mut meshes: &mut ResMut<Assets<Mesh>>,
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mut materials: &mut ResMut<Assets<StandardMaterial>>
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) {
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for region in fj_model.sketch.regions(){
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for cycle in region.all_cycles(){
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for half_edge in cycle.half_edges(){
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match half_edge.path(){
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SurfacePath::Circle(x) => {}
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SurfacePath::Line(x) => {
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render_line(commands, fj_model, meshes, materials, x)
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}
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}
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// 1d point
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half_edge.boundary().inner[0].coords;
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half_edge.boundary().inner[1].coords;
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}
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}
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}
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for shell in fj_model.handle.shells() {
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println!("{:?}. shell", shell);
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for face in shell.faces() {
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