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175
Conways/Conways.vcxproj
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175
Conways/Conways.vcxproj
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@@ -0,0 +1,175 @@
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30
Conways/Conways.vcxproj.filters
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30
Conways/Conways.vcxproj.filters
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@@ -0,0 +1,30 @@
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87
Conways/Node.cpp
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87
Conways/Node.cpp
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@@ -0,0 +1,87 @@
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#include "Node.h"
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||||
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||||
Node::Node(sf::Vector2i position_) {
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position = position_;
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||||
curr_state = false;
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||||
next_state = false;
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||||
}
|
||||
|
||||
|
||||
Node::~Node() {
|
||||
}
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||||
|
||||
void Node::Revive() {
|
||||
next_state = true;
|
||||
curr_state = true;
|
||||
}
|
||||
|
||||
bool Node::CurrentState() {
|
||||
return curr_state;
|
||||
}
|
||||
|
||||
void Node::ShiftState() {
|
||||
curr_state = next_state;
|
||||
}
|
||||
|
||||
void Node::Update(std::vector<Node> *node_vec) {
|
||||
|
||||
int neighbors = 0;
|
||||
// x , y + 1
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||||
// x + 1 , y
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||||
// x , y - 1
|
||||
// x - 1 , y
|
||||
if (position.x < x_bound - 1 && position.x > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
|
||||
if (node_vec->at(multi_to_linear(sf::Vector2i(position.x, position.y + 1))).CurrentState())
|
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neighbors++;
|
||||
}
|
||||
if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y < y_bound - 1 && position.y > -1) {
|
||||
if (node_vec->at(multi_to_linear(sf::Vector2i(position.x + 1, position.y))).CurrentState())
|
||||
neighbors++;
|
||||
}
|
||||
if (position.x < x_bound - 1 && position.x > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
|
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x, position.y - 1))).CurrentState())
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neighbors++;
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||||
}
|
||||
if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y < y_bound - 1 && position.y > -1) {
|
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x - 1, position.y))).CurrentState())
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neighbors++;
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}
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// x + 1, y + 1
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// x + 1, y - 1
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// x - 1, y + 1
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// x - 1, y - 1
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if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x + 1, position.y + 1))).CurrentState())
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neighbors++;
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}
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if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x + 1, position.y - 1))).CurrentState())
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neighbors++;
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}
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if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x - 1, position.y + 1))).CurrentState())
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neighbors++;
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||||
}
|
||||
if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
|
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if (node_vec->at(multi_to_linear(sf::Vector2i(position.x - 1, position.y - 1))).CurrentState())
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neighbors++;
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}
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if (neighbors == 3 || (neighbors == 2 && curr_state)) {
|
||||
next_state = true;
|
||||
}
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||||
else
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next_state = false;
|
||||
}
|
||||
|
||||
sf::Vector2i Node::linear_to_multi(int position_) {
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return sf::Vector2i(position_ % x_bound, position_ / x_bound);
|
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}
|
||||
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||||
int Node::multi_to_linear(sf::Vector2i position) {
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return position.x * x_bound + position.y;
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}
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||||
26
Conways/Node.h
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26
Conways/Node.h
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@@ -0,0 +1,26 @@
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||||
#pragma once
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||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <vector>
|
||||
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||||
class Node {
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||||
public:
|
||||
static const int x_bound = 150;
|
||||
static const int y_bound = 150;
|
||||
|
||||
Node(sf::Vector2i position_);
|
||||
~Node();
|
||||
|
||||
void Revive();
|
||||
bool CurrentState();
|
||||
void ShiftState();
|
||||
void Update(std::vector<Node> *node_vec);
|
||||
|
||||
private:
|
||||
|
||||
sf::Vector2i linear_to_multi(int position_);
|
||||
int multi_to_linear(sf::Vector2i position);
|
||||
sf::Vector2i position;
|
||||
bool curr_state;
|
||||
bool next_state;
|
||||
};
|
||||
|
||||
116
Conways/main.cpp
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116
Conways/main.cpp
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@@ -0,0 +1,116 @@
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||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <random>
|
||||
#include <windows.h>
|
||||
#include "Node.h"
|
||||
|
||||
const int WINDOW_X = 600;
|
||||
const int WINDOW_Y = 800;
|
||||
|
||||
float elap_time() {
|
||||
static __int64 start = 0;
|
||||
static __int64 frequency = 0;
|
||||
|
||||
if (start == 0) {
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&start);
|
||||
QueryPerformanceFrequency((LARGE_INTEGER*)&frequency);
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
__int64 counter = 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&counter);
|
||||
return (float)((counter - start) / double(frequency));
|
||||
}
|
||||
|
||||
int main() {
|
||||
|
||||
std::mt19937 rng(time(NULL));
|
||||
std::uniform_int_distribution<int> rgen(0, 4);
|
||||
|
||||
std::vector<Node> node_vec;
|
||||
|
||||
for (int x = 0; x < Node::x_bound; x++) {
|
||||
for (int y = 0; y < Node::y_bound; y++) {
|
||||
node_vec.push_back(Node(sf::Vector2i(x, y)));
|
||||
if (rgen(rng) == 1) {
|
||||
node_vec.at(node_vec.size() - 1).Revive();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < node_vec.size(); i++) {
|
||||
node_vec.at(i).ShiftState();
|
||||
}
|
||||
|
||||
sf::RectangleShape live_node;
|
||||
sf::RectangleShape dead_node;
|
||||
|
||||
live_node.setFillColor(sf::Color::Blue);
|
||||
dead_node.setFillColor(sf::Color::Green);
|
||||
|
||||
live_node.setSize(sf::Vector2f(WINDOW_X / Node::x_bound, WINDOW_Y / Node::y_bound));
|
||||
dead_node.setSize(sf::Vector2f(WINDOW_X / Node::x_bound, WINDOW_Y / Node::y_bound));
|
||||
|
||||
|
||||
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "Classic Games");
|
||||
|
||||
float step_size = 0.0005f;
|
||||
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
|
||||
|
||||
|
||||
while (window.isOpen()) {
|
||||
|
||||
sf::Event event;
|
||||
while (window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed)
|
||||
window.close();
|
||||
}
|
||||
|
||||
elapsed_time = elap_time();
|
||||
delta_time = elapsed_time - current_time;
|
||||
current_time = elapsed_time;
|
||||
if (delta_time > 0.02f)
|
||||
delta_time = 0.02f;
|
||||
accumulator_time += delta_time;
|
||||
|
||||
while ((accumulator_time - step_size) >= step_size) {
|
||||
accumulator_time -= step_size;
|
||||
|
||||
}
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < node_vec.size(); i++) {
|
||||
node_vec.at(i).Update(&node_vec);
|
||||
}
|
||||
|
||||
for (int i = 0; i < node_vec.size(); i++) {
|
||||
node_vec.at(i).ShiftState();
|
||||
}
|
||||
|
||||
for (int i = 0; i < node_vec.size(); i++) {
|
||||
if (node_vec.at(i).CurrentState() == true) {
|
||||
live_node.setPosition((i % Node::x_bound) * live_node.getGlobalBounds().width, (i / Node::x_bound) * live_node.getGlobalBounds().height);
|
||||
window.draw(live_node);
|
||||
}
|
||||
else {
|
||||
//dead_node.setPosition(i % Node::x_bound * dead_node.getGlobalBounds().width, i / Node::x_bound * dead_node.getGlobalBounds().height);
|
||||
//window.draw(live_node);
|
||||
}
|
||||
}
|
||||
|
||||
window.display();
|
||||
|
||||
|
||||
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
175
Conways/~AutoRecover.Conways.vcxproj
Normal file
175
Conways/~AutoRecover.Conways.vcxproj
Normal file
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9035B83C-F117-480E-9DEB-435AA0EBEA3F}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>Conways</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
<ProjectName>Conways</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\lib;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>sfml-graphics-d.lib;sfml-audio-d.lib;sfml-network-d.lib;sfml-system-d.lib;sfml-window-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>sfml-graphics-d.lib;sfml-audio-d.lib;sfml-network-d.lib;sfml-system-d.lib;sfml-window-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>sfml-graphics.lib;sfml-audio.lib;sfml-network.lib;sfml-system.lib;sfml-window.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>Z:\Cpp_Libs\SFML-Visual_Studio2015RCx64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>sfml-graphics.lib;sfml-audio.lib;sfml-network.lib;sfml-system.lib;sfml-window.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Node.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Node.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user