Alright, I don't think I'm going to squeeze any more performance out of this. On to OpenCL
This commit is contained in:
@@ -17,7 +17,7 @@ void Node::Revive() {
|
||||
curr_state = true;
|
||||
}
|
||||
|
||||
bool Node::CurrentState() {
|
||||
int Node::CurrentState() {
|
||||
return curr_state;
|
||||
}
|
||||
|
||||
@@ -33,20 +33,16 @@ void Node::Update(std::vector<Node> *node_vec) {
|
||||
// x , y - 1
|
||||
// x - 1 , y
|
||||
if (position.x < x_bound - 1 && position.x > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y + 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y + 1))).CurrentState();
|
||||
}
|
||||
if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y < y_bound - 1 && position.y > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y))).CurrentState();
|
||||
}
|
||||
if (position.x < x_bound - 1 && position.x > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y - 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x, position.y - 1))).CurrentState();
|
||||
}
|
||||
if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y < y_bound - 1 && position.y > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y))).CurrentState();
|
||||
}
|
||||
|
||||
// x + 1, y + 1
|
||||
@@ -55,20 +51,16 @@ void Node::Update(std::vector<Node> *node_vec) {
|
||||
// x - 1, y - 1
|
||||
|
||||
if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y + 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y + 1))).CurrentState();
|
||||
}
|
||||
if (position.x + 1 < x_bound - 1 && position.x + 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y - 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x + 1, position.y - 1))).CurrentState();
|
||||
}
|
||||
if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y + 1 < y_bound - 1 && position.y + 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y + 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y + 1))).CurrentState();
|
||||
}
|
||||
if (position.x - 1 < x_bound - 1 && position.x - 1 > -1 && position.y - 1 < y_bound - 1 && position.y - 1 > -1) {
|
||||
if (node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y - 1))).CurrentState())
|
||||
neighbors++;
|
||||
neighbors += node_vec->operator[](multi_to_linear(sf::Vector2i(position.x - 1, position.y - 1))).CurrentState();
|
||||
}
|
||||
|
||||
if (neighbors == 3 || (neighbors == 2 && curr_state)) {
|
||||
|
||||
Reference in New Issue
Block a user