Files
conways-game-of-life-cpu/Conways/Node.h

27 lines
466 B
C++

#pragma once
#include <SFML/System/Vector2.hpp>
#include <vector>
class Node {
public:
static const int x_bound = 1000;
static const int y_bound = 1000;
Node(sf::Vector2i position_);
~Node();
void Revive();
bool CurrentState();
void ShiftState();
void Update(std::vector<Node> *node_vec);
private:
sf::Vector2i linear_to_multi(int position_);
int multi_to_linear(sf::Vector2i position);
sf::Vector2i position;
bool curr_state;
bool next_state;
};