Trying to find a way to make this as simd friendly as possible. Perhaps a kernel for calucation and then a kernel to "clean" the back buffer
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@@ -28,7 +28,7 @@ float elap_time() {
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return (float)((counter - start) / double(frequency));
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}
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/* convert the kernel file into a string */
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// convert the kernel file into a string
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int convertToString(const char *filename, std::string& s)
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{
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size_t size;
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@@ -63,8 +63,8 @@ int main(int argc, char* argv[])
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{
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int WINDOW_X = 1000;
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int WINDOW_Y = 1000;
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int GRID_WIDTH = 1000;
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int GRID_HEIGHT = 1000;
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int GRID_WIDTH = WINDOW_X;
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int GRID_HEIGHT = WINDOW_Y;
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int WORKER_SIZE = 2000;
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// ============================== OpenCL Setup ==================================================================
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@@ -139,18 +139,19 @@ int main(int argc, char* argv[])
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}
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// Now create the kernel
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cl_kernel kernel = clCreateKernel(program, "conway", NULL);
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cl_kernel front_kernel = clCreateKernel(program, "conway", NULL);
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cl_kernel back_kernel = clCreateKernel(program, "conway", NULL);
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// ======================================= Setup grid =========================================================
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// Setup the rng
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std::mt19937 rng(time(NULL));
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std::uniform_int_distribution<int> rgen(0, 12); // 25% chance
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std::uniform_int_distribution<int> rgen(0, 4); // 25% chance
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// Init the grids
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unsigned char* front_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT* 2];
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unsigned char* front_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT];
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for (int i = 0; i < 1000 * 1000; i += 2) {
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT; i++) {
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if (rgen(rng) == 1) {
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front_grid[i] = 1;
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}
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@@ -159,31 +160,14 @@ int main(int argc, char* argv[])
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}
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}
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unsigned char* rear_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT * 2];
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unsigned char* back_grid = new unsigned char[GRID_WIDTH * GRID_HEIGHT];
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT; i++) {
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rear_grid[i] = front_grid[i];
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back_grid[i] = front_grid[i];
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}
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// ====================================== Setup SFML ==========================================================
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sf::Uint8* asdf = rear_grid;
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sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT * 2; i += 2) {
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int p = i / 2;
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pixel_array[p * 4] = 49; // R?
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pixel_array[p * 4 + 1] = 68; // G?
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pixel_array[p * 4 + 2] = 72; // B?
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pixel_array[p * 4 + 3] = 255; // A?
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}
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char* arr = new char[1000 * 1000];
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// Init window, and loop data
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sf::RenderWindow window(sf::VideoMode(GRID_WIDTH, GRID_HEIGHT), "Classic Games");
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@@ -191,26 +175,51 @@ int main(int argc, char* argv[])
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double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
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int frame_count = 0;
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sf::Uint8* pixel_array = new sf::Uint8[WINDOW_X * WINDOW_Y * 4];
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int err = 0;
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cl_mem frontBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)front_grid, &err);
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cl_mem rearBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
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status = clSetKernelArg(kernel, 0, sizeof(cl_mem), (void *)&frontBuffer);
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status = clSetKernelArg(kernel, 1, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(kernel, 2, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(kernel, 3, sizeof(cl_mem), (void *)&gridHeightBuffer);
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for (int i = 0; i < GRID_WIDTH * GRID_HEIGHT; i++) {
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pixel_array[i * 4] = 49; // R?
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pixel_array[i * 4 + 1] = 68; // G?
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pixel_array[i * 4 + 2] = 72; // B?
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pixel_array[i * 4 + 3] = 255; // A?
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}
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sf::Texture texture;
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texture.create(WINDOW_X, WINDOW_Y);
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sf::Sprite sprite(texture);
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// ========================================= Setup the buffers ==================================================
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int err = 0;
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cl_mem frontBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)front_grid, &err);
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cl_mem backBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)back_grid, &err);
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cl_mem pixelBuffer = clCreateBuffer(context, CL_MEM_READ_WRITE | CL_MEM_COPY_HOST_PTR, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)pixel_array, &err);
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cl_mem workerCountBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &WORKER_SIZE, &err);
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cl_mem gridWidthBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_WIDTH, &err);
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cl_mem gridHeightBuffer = clCreateBuffer(context, CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR, sizeof(int), &GRID_HEIGHT, &err);
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// Kernel args for front kernel
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status = clSetKernelArg(front_kernel, 0, sizeof(cl_mem), (void *)&frontBuffer);
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status = clSetKernelArg(front_kernel, 1, sizeof(cl_mem), (void *)&backBuffer);
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status = clSetKernelArg(front_kernel, 2, sizeof(cl_mem), (void *)&pixelBuffer);
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status = clSetKernelArg(front_kernel, 3, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(front_kernel, 4, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(front_kernel, 5, sizeof(cl_mem), (void *)&gridHeightBuffer);
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// Flipped kernel args for the back kernel
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status = clSetKernelArg(back_kernel, 0, sizeof(cl_mem), (void *)&backBuffer); // Flipped
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status = clSetKernelArg(back_kernel, 1, sizeof(cl_mem), (void *)&frontBuffer); // Flipped
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status = clSetKernelArg(back_kernel, 2, sizeof(cl_mem), (void *)&pixelBuffer);
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status = clSetKernelArg(back_kernel, 3, sizeof(cl_mem), (void *)&workerCountBuffer);
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status = clSetKernelArg(back_kernel, 4, sizeof(cl_mem), (void *)&gridWidthBuffer);
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status = clSetKernelArg(back_kernel, 5, sizeof(cl_mem), (void *)&gridHeightBuffer);
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bool flipped = false;
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// ===================================== Loop ==================================================================
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while (window.isOpen()) {
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@@ -241,12 +250,16 @@ int main(int argc, char* argv[])
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// Work size, for each y line
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size_t global_work_size[1] = { WORKER_SIZE };
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// Run the kernel
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status = clEnqueueNDRangeKernel(commandQueue, kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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// Get output, put back into grid
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status = clEnqueueReadBuffer(commandQueue, frontBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * sizeof(char), (void*)rear_grid, 0, NULL, NULL);
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if (flipped) {
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status = clEnqueueNDRangeKernel(commandQueue, back_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueReadBuffer(commandQueue, pixelBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 4 * sizeof(unsigned char), (void*)pixel_array, 0, NULL, NULL);
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}
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else {
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status = clEnqueueNDRangeKernel(commandQueue, front_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueReadBuffer(commandQueue, pixelBuffer, CL_TRUE, 0, GRID_WIDTH * GRID_HEIGHT * 4 * sizeof(unsigned char), (void*)pixel_array, 0, NULL, NULL);
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}
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flipped = !flipped;
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texture.update(pixel_array);
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window.draw(sprite);
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@@ -257,21 +270,24 @@ int main(int argc, char* argv[])
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}
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// Temporary
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// Release the buffers
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status = clReleaseMemObject(frontBuffer);
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status = clReleaseMemObject(backBuffer);
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status = clReleaseMemObject(pixelBuffer);
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status = clReleaseMemObject(workerCountBuffer);
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status = clReleaseMemObject(gridWidthBuffer);
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status = clReleaseMemObject(gridHeightBuffer);
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/*Step 12: Clean the resources.*/
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status = clReleaseKernel(kernel); //Release kernel.
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// And the program stuff
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status = clReleaseKernel(front_kernel); //Release kernel.
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status = clReleaseProgram(program); //Release the program object.
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status = clReleaseCommandQueue(commandQueue); //Release Command queue.
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status = clReleaseContext(context); //Release context.
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if (devices != NULL)
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{
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free(devices);
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delete devices;
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devices = NULL;
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}
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