Rewrote the entire thing using my new OpenCL template. Makes small one offs like these reallly simple
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141
kernels/conways.cl
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141
kernels/conways.cl
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@@ -0,0 +1,141 @@
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int pixel_to_index(int2 dimensions, int2 pixel) {
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if (pixel.x >= 0 && pixel.x <= dimensions.x &&
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pixel.y >= 0 && pixel.x <= dimensions.y ){
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return pixel.y * dimensions.x + pixel.x;
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}
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return -1;
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}
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__kernel void conways (
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global int2* image_res,
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__write_only image2d_t image,
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global char* first_node_buffer,
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global char* second_node_buffer,
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global char* buffer_flip
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){
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size_t x_pixel = get_global_id(0);
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size_t y_pixel = get_global_id(1);
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//printf(": %i", y_pixel);
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int2 pixel = (int2)(x_pixel, y_pixel);
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//if (pixel.x > 1800)
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// printf("%i, %i", pixel.x, pixel.y);
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float4 dead = (float4)(.49, .68, .81, 1);
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float4 alive = (float4)(.49, .68, .71, .3);
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// add all 8 blocks to neghbors
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int neighbors = 0;
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int val = 0;
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if (*buffer_flip == 0){
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// Top
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val = pixel_to_index(*image_res, (int2)(pixel.x, pixel.y+1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Top Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y+1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Bottom Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y-1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Bottom
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val = pixel_to_index(*image_res, (int2)(pixel.x, pixel.y-1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Bottom Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y-1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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// Top Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y+1));
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if (val >= 0)
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neighbors += first_node_buffer[val];
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int base = pixel_to_index(*image_res, pixel);
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if (neighbors == 3 || (neighbors == 2 && first_node_buffer[base])){
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write_imagef(image, pixel, alive);
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second_node_buffer[base] = 1;
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} else {
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write_imagef(image, pixel, dead);
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second_node_buffer[base] = 0;
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}
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} else {
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// Top
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val = pixel_to_index(*image_res, (int2)(pixel.x, pixel.y+1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Top Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y+1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Bottom Right
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val = pixel_to_index(*image_res, (int2)(pixel.x+1, pixel.y-1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Bottom
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val = pixel_to_index(*image_res, (int2)(pixel.x, pixel.y-1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Bottom Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y-1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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// Top Left
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val = pixel_to_index(*image_res, (int2)(pixel.x-1, pixel.y+1));
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if (val >= 0)
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neighbors += second_node_buffer[val];
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int base = pixel_to_index(*image_res, pixel);
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if (neighbors == 3 || (neighbors == 2 && second_node_buffer[base])){
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write_imagef(image, pixel, alive);
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first_node_buffer[base] = 1;
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} else {
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write_imagef(image, pixel, dead);
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first_node_buffer[base] = 0;
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}
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}
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}
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