Damn, broke it
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@@ -335,28 +335,31 @@ int main(int argc, char* argv[])
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// ===================================== Loop ==================================================================
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// ===================================== Loop ==================================================================
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int i = 0;
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while (!glfwWindowShouldClose(gl_window)) {
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while (!glfwWindowShouldClose(gl_window)) {
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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//glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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//glClear(GL_COLOR_BUFFER_BIT);
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// ======================================= OpenCL Shtuff ===================================================
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// ======================================= OpenCL Shtuff ===================================================
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// Work size, for each y line
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// Work size, for each y line
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size_t global_work_size[1] = { WORKER_SIZE };
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size_t global_work_size[1] = { WORKER_SIZE };
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//status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontReadBuffer, 0, 0, 0);
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glFinish();
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//status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0);
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status = clEnqueueAcquireGLObjects(commandQueue, 1, &frontWriteBuffer, 0, 0, 0);
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status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueNDRangeKernel(commandQueue, compute_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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clFinish(commandQueue);
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status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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//status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontReadBuffer, 0, NULL, NULL);
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//clEnqueueBarrier(commandQueue);
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//status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
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//status = clEnqueueNDRangeKernel(commandQueue, align_kernel, 1, NULL, global_work_size, NULL, 0, NULL, NULL);
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status = clEnqueueReleaseGLObjects(commandQueue, 1, &frontWriteBuffer, 0, NULL, NULL);
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//clEnqueueBarrier(commandQueue);
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clFinish(commandQueue);
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// ======================================= Rendering Shtuff =================================================
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// ======================================= Rendering Shtuff =================================================
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@@ -372,7 +375,7 @@ int main(int argc, char* argv[])
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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glFinish();
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// Render
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// Render
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glfwSwapBuffers(gl_window);
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glfwSwapBuffers(gl_window);
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@@ -1,4 +1,4 @@
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__kernel void conway_align(__read_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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__kernel void conway_align(__read_only image2d_t front_image, __global unsigned char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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{
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{
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const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_NONE | CLK_FILTER_NEAREST;
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const sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_NONE | CLK_FILTER_NEAREST;
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@@ -15,9 +15,13 @@ __kernel void conway_align(__read_only image2d_t front_image, __global char* bac
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int4 pixel;
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int4 pixel;
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pixel = read_imagei(front_image, sampler, pixelcoord);
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pixel = read_imagei(front_image, sampler, pixelcoord);
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char q = pixel.w / 255;
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if (pixel.w > 200){
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back_image[i] = 0;
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}
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else
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back_image[i] = 0;
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back_image[i] = pixel.w / 255;
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}
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}
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}
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}
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@@ -1,8 +1,8 @@
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__kernel void conway_compute(__write_only image2d_t front_image, __global char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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__kernel void conway_compute(__write_only image2d_t front_image, __global unsigned char* back_image, __global int* num_workers, __global int* grid_width, __global int *grid_height)
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{
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{
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float4 black = (float4)(0.49, 0.68, 0.81, 1.0);
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float4 black = (float4)(1.0, 0.0, 0.0, 1.0);
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float4 white = (float4)(1.0, 1.00, 1.0, 0.5);
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float4 white = (float4)(0.0, 0.0, 1.0, 0.0);
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// Caclulate the start and end range that this worker will be calculating
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// Caclulate the start and end range that this worker will be calculating
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int data_length = *grid_width * *grid_height;
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int data_length = *grid_width * *grid_height;
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@@ -16,6 +16,8 @@ __kernel void conway_compute(__write_only image2d_t front_image, __global char*
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for (int i = start_range; i < end_range; i++){
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for (int i = start_range; i < end_range; i++){
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unsigned char im = back_image[i];
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int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
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int2 pixelcoord = (int2) (i % *grid_width, i / *grid_height);
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// add all 8 blocks to neghbors
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// add all 8 blocks to neghbors
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@@ -49,12 +51,12 @@ __kernel void conway_compute(__write_only image2d_t front_image, __global char*
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//write_imagef(front_image, pixelcoord, black);
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//write_imagef(front_image, pixelcoord, black);
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if (neighbors == 3 || (neighbors == 2 && back_image[i] == 1) || back_image[i] < 0){
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if (neighbors == 3 || (neighbors == 2 && back_image[i] == 1) || (i % 10) == 1){
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write_imagef(front_image, pixelcoord, white);
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write_imagef(front_image, pixelcoord, black);
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}
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}
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else{
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else{
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write_imagef(front_image, pixelcoord, black);
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write_imagef(front_image, pixelcoord, white);
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}
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}
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}
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}
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}
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}
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