Forgot to turn off the FPS limiting, wow this thing is speedy
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@@ -12,7 +12,7 @@ int pixel_to_index(int2 dimensions, int2 pixel) {
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__kernel void conways (
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global int2* image_res,
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__write_only image2d_t image,
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__read_write image2d_t image,
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global char* first_node_buffer,
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global char* second_node_buffer,
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global char* buffer_flip
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@@ -29,8 +29,9 @@ __kernel void conways (
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//if (pixel.x > 1800)
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// printf("%i, %i", pixel.x, pixel.y);
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float4 dead = (float4)(.49, .68, .81, 1);
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float4 alive = (float4)(.49, .68, .71, .3);
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float4 dead = (float4)(.51, .49, .39, .9);
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float4 alive = (float4)(.21, .43, .46, .6);
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float4 flavor = (float4)(.21, .76, .83, .8);
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// add all 8 blocks to neghbors
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int neighbors = 0;
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@@ -83,7 +84,8 @@ __kernel void conways (
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write_imagef(image, pixel, alive);
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second_node_buffer[base] = 1;
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} else {
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write_imagef(image, pixel, dead);
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write_imagef(image, pixel, mix(read_imagef(image, pixel), dead, 0.01f));
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second_node_buffer[base] = 0;
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}
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@@ -134,7 +136,7 @@ __kernel void conways (
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write_imagef(image, pixel, alive);
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first_node_buffer[base] = 1;
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} else {
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write_imagef(image, pixel, dead);
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write_imagef(image, pixel, mix(read_imagef(image, pixel), flavor, 0.001f));
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first_node_buffer[base] = 0;
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}
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}
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10
src/main.cpp
10
src/main.cpp
@@ -27,7 +27,10 @@ const int WINDOW_Y = 1080;
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void generate_nodes(sf::Uint8* nodes) {
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for (int i = 0; i < WINDOW_X * WINDOW_Y; i += 1) {
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if (rand() % 10 > 8)
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sf::Vector2i pos(i % WINDOW_X, i / WINDOW_X);
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if ((pos.x % 5 == 0) || (pos.y % 8 == 0))
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nodes[i] = 1;
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else
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nodes[i] = 0;
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@@ -38,7 +41,7 @@ void generate_nodes(sf::Uint8* nodes) {
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int main() {
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sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "conways-game-of-life-opencl");
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window.setFramerateLimit(60);
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window.setFramerateLimit(300);
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float physic_step = 0.166f;
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float physic_time = 0.0f;
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@@ -54,7 +57,7 @@ int main() {
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}
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sf::Vector2i image_resolution(WINDOW_X, WINDOW_Y);
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cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_WRITE_ONLY);
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cl.create_image_buffer("viewport_image", image_resolution, sf::Vector2f(0, 0), CL_MEM_READ_WRITE);
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cl.create_buffer("image_res", sizeof(sf::Vector2i), &image_resolution);
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sf::Uint8* nodes = new sf::Uint8[WINDOW_X * WINDOW_Y];
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@@ -116,7 +119,6 @@ int main() {
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window.clear(sf::Color::White);
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cl.run_kernel("conways", image_resolution);
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//cl.run_kernel("conways", sf::Vector2i(5, 5));
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cl.draw(&window);
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if (buffer_flip == 1)
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