So, it is sharing the textures correctly, it is drawing the OpenGL texture fine. But OpenCL will not touch the thing. CodeXL wont debug it for some reason, and I can't read out from enqueueReadBuffer. I really don't know whats going on here
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@@ -10,5 +10,6 @@ uniform sampler2D ourTexture1;
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void main()
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{
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// Linearly interpolate between both textures (second texture is only slightly combined)
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//color = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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color = texture(ourTexture1, TexCoord);
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}
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