Aha, found it and fixed
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@@ -6,10 +6,9 @@ out vec4 color;
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// Texture samplers
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uniform sampler2D ourTexture1;
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uniform sampler2D ourTexture2;
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void main()
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{
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// Linearly interpolate between both textures (second texture is only slightly combined)
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color = mix(texture(ourTexture1, TexCoord), texture(ourTexture2, TexCoord), 0.2);
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color = texture(ourTexture1, TexCoord);
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}
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