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7b25b1e845
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Damn, broke it
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2016-01-15 15:06:12 -08:00 |
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ed04d13d7b
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Another roadblock. After one iteration the neighbor count gets corrupted and starts spitting out random negative values.
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2016-01-10 16:48:26 -08:00 |
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1b379e095e
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It draws!!
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2016-01-10 14:22:23 -08:00 |
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d8f31d2e81
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Oh my, it worked. Clean up time
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2016-01-10 12:55:06 -08:00 |
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699150de2d
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Can't for the life of me get this to work. It's real darn good at crashing my computer though. Probably all those waits...
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2016-01-10 04:10:38 -08:00 |
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d93a57cbdf
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So, it is sharing the textures correctly, it is drawing the OpenGL texture fine. But OpenCL will not touch the thing. CodeXL wont debug it for some reason, and I can't read out from enqueueReadBuffer. I really don't know whats going on here
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2016-01-10 03:33:10 -08:00 |
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15fd83147b
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Doing some OpenGL to OpenCL trickery here, OpenGL is now drawing but the pixel array isn't displaying right. Probably some alignment of the chars being weird
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2016-01-10 01:36:26 -08:00 |
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6334e9c848
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Trying to find a way to make this as simd friendly as possible. Perhaps a kernel for calucation and then a kernel to "clean" the back buffer
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2016-01-02 19:53:46 -08:00 |
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