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@@ -72,9 +72,9 @@ impl SimpleState for ReadyState {
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if let StateEvent::Ui(event) = &event {
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if event.event_type == UiEventType::Click {
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}
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// if event.event_type == UiEventType::Click {
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//
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// }
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}
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@@ -101,4 +101,4 @@ impl SimpleState for ReadyState {
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fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
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Trans::None
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}
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}
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}
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