.
This commit is contained in:
@@ -28,7 +28,7 @@ fn main() -> amethyst::Result<()> {
|
||||
//amethyst::start_logger(Default::default());
|
||||
|
||||
// Gets the root directory of the application
|
||||
let mut app_root = PathBuf::from_str("/home/mrh/source/amethyst-starter-2d/")?;
|
||||
let mut app_root = PathBuf::from_str("/home/mrh/source/flappy-bird-rust/")?;
|
||||
|
||||
// join on the resources path, and the config.
|
||||
let resources = app_root.join("resources");
|
||||
|
||||
45
src/state.rs
45
src/state.rs
@@ -12,9 +12,9 @@ use amethyst::{
|
||||
use log::info;
|
||||
use crate::components::*;
|
||||
use std::collections::HashMap;
|
||||
use crate::systems::BirbGravity;
|
||||
|
||||
pub struct MyState;
|
||||
|
||||
impl SimpleState for MyState {
|
||||
|
||||
// On start will run when this state is initialized. For more
|
||||
@@ -36,6 +36,7 @@ impl SimpleState for MyState {
|
||||
// Load our sprites and display them
|
||||
let sprites = load_sprites(world);
|
||||
init_sprites(world, &sprites, &dimensions);
|
||||
|
||||
}
|
||||
|
||||
fn handle_event(
|
||||
@@ -50,14 +51,9 @@ impl SimpleState for MyState {
|
||||
return Trans::Quit;
|
||||
}
|
||||
|
||||
// Listen to any key events
|
||||
if let Some(event) = get_key(&event) {
|
||||
// info!("handling key event: {:?}", event);
|
||||
if is_key_down(&event, VirtualKeyCode::P) {
|
||||
return Trans::Push(Box::new(PausedState));
|
||||
}
|
||||
|
||||
// If you're looking for a more sophisticated event handling solution,
|
||||
// including key bindings and gamepad support, please have a look at
|
||||
// https://book.amethyst.rs/stable/pong-tutorial/pong-tutorial-03.html#capturing-user-input
|
||||
}
|
||||
|
||||
// Keep going
|
||||
@@ -196,3 +192,36 @@ fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dime
|
||||
.build();
|
||||
|
||||
}
|
||||
|
||||
|
||||
pub struct PausedState;
|
||||
impl SimpleState for PausedState {
|
||||
|
||||
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
|
||||
let world = data.world;
|
||||
let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
|
||||
|
||||
let storage = world.read_storage::<BirbGravity>();
|
||||
}
|
||||
|
||||
fn handle_event(
|
||||
&mut self,
|
||||
mut _data: StateData<'_, GameData<'_, '_>>,
|
||||
event: StateEvent,
|
||||
) -> SimpleTrans {
|
||||
|
||||
if let StateEvent::Window(event) = &event {
|
||||
// Check if the window should be closed
|
||||
if is_key_down(&event, VirtualKeyCode::Space) {
|
||||
return Trans::Pop;
|
||||
}
|
||||
}
|
||||
|
||||
// Keep going
|
||||
Trans::None
|
||||
}
|
||||
|
||||
fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
|
||||
Trans::None
|
||||
}
|
||||
}
|
||||
@@ -53,9 +53,9 @@ impl<'a> System<'a> for BirbGravity {
|
||||
for (mut transform, mut object) in (&mut transforms, &mut scrolling).join() {
|
||||
|
||||
if input.action_is_down("flap").expect("No action") {
|
||||
object.vertical_speed = 500.0;
|
||||
object.vertical_speed = 600.0;
|
||||
}
|
||||
object.vertical_speed -= 1000.0 * time.delta_seconds();
|
||||
object.vertical_speed -= 1500.0 * time.delta_seconds();
|
||||
transform.prepend_translation_y(object.vertical_speed * time.delta_seconds());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user