state switching better, but need to transfer sprites
This commit is contained in:
@@ -37,6 +37,36 @@
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y: 490,
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width: 17,
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height: 13,
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)
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),
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( // Tap Tap Dialogue
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x: 292,
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y: 91,
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width: 56,
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height: 48,
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),
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( // Play Button
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x: 354,
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y: 118,
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width: 50,
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height: 28,
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),
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( // Leaderboard button
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x: 414,
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y: 118,
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width: 42,
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height: 28,
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),
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( // Get Ready
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x: 295,
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y: 59,
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width: 91,
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height: 24,
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),
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( // Flappy Bird Text
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x: 351,
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y: 91,
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width: 88,
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height: 25,
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),
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]
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)
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@@ -51,8 +51,9 @@ fn main() -> amethyst::Result<()> {
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.with_plugin(RenderFlat2D::default()),
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)?;
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// Creates the app with the startup state and bound game data
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let mut game = Application::new(resources, state::PlayState::default(), game_data)?;
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let mut game = Application::new(resources, state::SplashState::default(), game_data)?;
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game.run();
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Ok(())
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386
src/state.rs
386
src/state.rs
@@ -16,16 +16,90 @@ use crate::systems::{BirbGravity, ScrollScrollables};
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#[derive(Default)]
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pub struct PlayState<'a, 'b> {
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/// The `State` specific `Dispatcher`, containing `System`s only relevant for this `State`.
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// Custom dispatch systems for this state
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dispatcher: Option<Dispatcher<'a, 'b>>,
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sprites: Vec<Entity>,
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}
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impl<'a, 'b> PlayState<'a, 'b> {
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fn init_sprites(&mut self, world: &mut World) {
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let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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let background_sprite = sprites.get("day-background").unwrap().clone();
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let background_object = TiledScroller {
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speed: -75.0,
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position: 1.0,
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width: 144.0 * 3.0,
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height: 256.0 * 3.0,
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};
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(background_object.clone())
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -75.0,
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position: 2.0,
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width: 0.0,
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height: 0.0
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})
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.with(transform.clone())
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.build());
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let ground_sprite = sprites.get("ground").unwrap();
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transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(ground_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -100.0,
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position: 2.0,
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width: 0.0,
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height: 0.0,
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})
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.with(transform.clone())
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.build());
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let birb_sprite = sprites.get("floppy").unwrap();
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transform.set_translation_xyz(dimensions.width()/2.0, dimensions.height()/2.0, 0.2);
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self.sprites.push(world
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.create_entity()
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.with(birb_sprite.clone()) // Sprite Render
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.with(Birb {
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vertical_speed: 0.0,
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position: 0.0,
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starting_height: 0.0
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})
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.with(transform)
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.build());
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}
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}
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impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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// On start will run when this state is initialized. For more
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// state lifecycle hooks, see:
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// https://book.amethyst.rs/stable/concepts/state.html#life-cycle
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fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
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let world = data.world;
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// Get the screen dimensions so we can initialize the camera and
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@@ -36,7 +110,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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// Place the camera
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/// function sets size of camera window
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init_camera(world, &dimensions);
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// Create the `DispatcherBuilder` and register some `System`s that should only run for this `State`.
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let mut dispatcher_builder = DispatcherBuilder::new();
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@@ -49,10 +123,7 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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self.dispatcher = Some(dispatcher);
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// Load our sprites and display them
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let sprites = load_sprites(world);
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world.insert(sprites.clone());
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init_sprites(world, &sprites, &dimensions);
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PlayState::init_sprites(self, world);
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}
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@@ -69,13 +140,9 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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}
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if is_key_down(&event, VirtualKeyCode::P) {
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// So I need to set the scrolling and gravity systems to pause
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return Trans::Push(Box::new(PausedState{ sprite: None }));
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return Trans::Pop;
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}
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}
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// Keep going
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Trans::None
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}
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@@ -84,12 +151,21 @@ impl<'a, 'b> SimpleState for PlayState<'a, 'b> {
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if let Some(dispatcher) = self.dispatcher.as_mut() {
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dispatcher.dispatch(&data.world);
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}
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Trans::None
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}
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}
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fn init_camera(world: &mut World, dimensions: &ScreenDimensions) {
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#[derive(Default)]
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pub struct SplashState {
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sprites: Vec<Entity>,
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}
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impl SplashState {
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fn init_camera(world: &mut World) {
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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// Center the camera in the middle of the screen, and let it cover
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// the entire screen
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let mut transform = Transform::default();
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@@ -102,6 +178,93 @@ fn init_camera(world: &mut World, dimensions: &ScreenDimensions) {
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.build();
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}
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fn init_sprites(&mut self, world: &mut World) {
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let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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let flappy_bird_text_sprite = sprites
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.get("flappy-bird-text").unwrap().clone();
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let play_button_sprite = sprites
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.get("play-button").unwrap().clone();
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let leaderboard_button_sprite = sprites
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.get("leaderboard-button").unwrap().clone();
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let background_sprite = sprites
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.get("day-background").unwrap().clone();
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let ground_sprite = sprites
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.get("ground").unwrap().clone();
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let background_object = TiledScroller {
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speed: -75.0,
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position: 1.0,
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width: 144.0 * 3.0,
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height: 256.0 * 3.0,
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};
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(dimensions.width()/2.0 - 100.0, dimensions.height() - 100.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(background_object.clone())
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -75.0,
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position: 2.0,
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width: 0.0,
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height: 0.0
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})
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(ground_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -100.0,
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position: 2.0,
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width: 0.0,
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height: 0.0,
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})
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
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self.sprites.push(world
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.create_entity()
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.with(flappy_bird_text_sprite.clone())
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(100.0/2.0, 100.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(play_button_sprite.clone())
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(500.0/2.0, 100.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(leaderboard_button_sprite.clone())
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.with(transform.clone())
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.build());
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}
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fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
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// Load the texture for our sprites. We'll later need to
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// add a handle to this texture to our `SpriteRender`s, so
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@@ -137,6 +300,11 @@ fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
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("up-pipe".to_string(), 3),
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("ground".to_string(), 4),
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("floppy".to_string(), 5),
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("tap-tap-dialogue".to_string(), 6),
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("play-button".to_string(), 7),
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("leaderboard-button".to_string(), 8),
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("get-ready-text".to_string(), 9),
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("flappy-bird-text".to_string(), 10),
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];
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sprite_map.iter()
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@@ -146,100 +314,21 @@ fn load_sprites(world: &mut World) -> HashMap<String, SpriteRender> {
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}))
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.collect()
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}
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fn init_sprites(world: &mut World, sprites: &HashMap<String, SpriteRender>, dimensions: &ScreenDimensions) {
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let background_sprite = sprites.get("day-background").unwrap();
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let background_object = TiledScroller {
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speed: -75.0,
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position: 1.0,
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width: 144.0 * 3.0,
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height: 256.0 * 3.0,
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};
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(background_object.width/2.0, background_object.height/2.0, 0.0);
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world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(background_object.clone())
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.with(transform.clone())
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.build();
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transform.set_translation_xyz(3.0*144.0/2.0*3.0, 3.0*256.0/2.0, 0.0);
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world
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.create_entity()
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.with(background_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -75.0,
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position: 2.0,
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width: 0.0,
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height: 0.0
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})
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.with(transform.clone())
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.build();
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let ground_sprite = sprites.get("ground").unwrap();
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transform.set_translation_xyz(3.0*168.0/2.0*3.0, 3.0*56.0/2.0, 0.1);
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world
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.create_entity()
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.with(ground_sprite.clone()) // Sprite Render
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.with(TiledScroller {
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speed: -100.0,
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position: 2.0,
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width: 0.0,
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height: 0.0,
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})
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.with(transform.clone())
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.build();
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let birb_sprite = sprites.get("floppy").unwrap();
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transform.set_translation_xyz(dimensions.width()/2.0, dimensions.height()/2.0, 0.2);
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world
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.create_entity()
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.with(birb_sprite.clone()) // Sprite Render
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.with(Birb {
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vertical_speed: 0.0,
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position: 0.0,
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starting_height: 0.0
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})
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.with(transform)
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.build();
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}
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#[derive(Default)]
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pub struct PausedState {
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sprite: Option<Entity>,
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}
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impl SimpleState for PausedState {
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impl SimpleState for SplashState {
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fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
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let world = data.world;
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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// Load the sprites. Insert them into the world as this is the first function to be called
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let sprites = SplashState::load_sprites(world);
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world.insert(sprites.clone());
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let sprite = world.try_fetch::<HashMap<String, SpriteRender>>().unwrap().get("up-pipe").unwrap().clone();
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SplashState::load_sprites(world);
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SplashState::init_camera(world);
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SplashState::init_sprites(self, world);
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// let sprite = resource.get("up-pipe").unwrap().clone();
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(500.0/2.0, 500.0/2.0, 0.1);
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self.sprite = Some(world
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.create_entity()
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.with(sprite.clone()) // Sprite Render
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.with(transform.clone())
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.build());
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}
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fn handle_event(
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@@ -250,12 +339,97 @@ impl SimpleState for PausedState {
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if let StateEvent::Window(event) = &event {
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// Check if the window should be closed
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if is_key_down(&event, VirtualKeyCode::Space) {
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if is_close_requested(&event) || is_key_down(&event, VirtualKeyCode::Escape) {
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return Trans::Quit;
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}
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// Check if the window should be closed
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if is_key_down(&event, VirtualKeyCode::Space) {
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let world = data.world;
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world.delete_entity(self.sprite.unwrap());
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self.sprite = None;
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return Trans::Pop;
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for i in &self.sprites {
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world.delete_entity(*i);
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}
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self.sprites.clear();
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return Trans::Push(Box::new(ReadyState::default()));
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}
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}
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// Keep going
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Trans::None
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}
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fn update(&mut self, data: &mut StateData<'_, GameData<'_, '_>>) -> SimpleTrans {
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Trans::None
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}
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}
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#[derive(Default)]
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pub struct ReadyState {
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sprites: Vec<Entity>,
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}
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impl ReadyState {
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fn init_sprites(&mut self, world: &mut World, dimensions: &ScreenDimensions) {
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let dimensions = (*world.read_resource::<ScreenDimensions>()).clone();
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let sprites = world.try_fetch_mut::<HashMap<String, SpriteRender>>().unwrap().clone();
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let get_ready_text_sprite = sprites
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.get("get-ready-text").unwrap().clone();
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let tap_tap_dialogue_sprite = sprites
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.get("tap-tap-dialogue").unwrap().clone();
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let mut transform = Transform::default();
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transform.set_scale(Vector3::new(3.0, 3.0, 3.0));
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transform.set_translation_xyz(dimensions.width()/2.0 - 100.0, dimensions.height() - 100.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(get_ready_text_sprite.clone()) // Sprite Render
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.with(transform.clone())
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.build());
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transform.set_translation_xyz(500.0/2.0, 500.0/2.0, 0.1);
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self.sprites.push(world
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.create_entity()
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.with(tap_tap_dialogue_sprite.clone()) // Sprite Render
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.with(transform.clone())
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.build());
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}
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}
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impl SimpleState for ReadyState {
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|
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|
||||
fn on_start(&mut self, data: StateData<'_, GameData<'_, '_>>) {
|
||||
let world = data.world;
|
||||
|
||||
|
||||
}
|
||||
|
||||
fn handle_event(
|
||||
&mut self,
|
||||
mut data: StateData<'_, GameData<'_, '_>>,
|
||||
event: StateEvent,
|
||||
) -> SimpleTrans {
|
||||
|
||||
if let StateEvent::Window(event) = &event {
|
||||
// Check if the window should be closed
|
||||
if is_close_requested(&event) || is_key_down(&event, VirtualKeyCode::Escape) {
|
||||
return Trans::Quit;
|
||||
}
|
||||
|
||||
// Check if the window should be closed
|
||||
if is_key_down(&event, VirtualKeyCode::Space) {
|
||||
let world = data.world;
|
||||
for i in &self.sprites {
|
||||
world.delete_entity(*i);
|
||||
}
|
||||
self.sprites.clear();
|
||||
|
||||
return Trans::Push(Box::new(PlayState::default()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user