moving to magnum
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5
Assets/shaders/pipe_shader.frag
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5
Assets/shaders/pipe_shader.frag
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@@ -0,0 +1,5 @@
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void main()
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{
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gl_FragColor = vec4(1.0,0.0,1.0,1.0);
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}
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7
Assets/shaders/pipe_shader.vert
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7
Assets/shaders/pipe_shader.vert
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@@ -0,0 +1,7 @@
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void main()
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{
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vec4 vertex = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_FrontColor = gl_Color;
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}
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