moving to magnum

This commit is contained in:
2023-01-18 16:05:44 -08:00
parent 4d64366c14
commit 7e75cfa015
8 changed files with 194 additions and 43 deletions

View File

@@ -3,6 +3,9 @@
#include <iostream>
#include <random>
#include <chrono>
#include <list>
#include "Bird.h"
#include "Pipe.h"
#ifdef linux
#elif defined _WIN32
@@ -35,16 +38,18 @@ int main()
int pipe_dist = 200;
sf::RenderWindow window(sf::VideoMode(WINDOW_X, WINDOW_Y), "flappy");
// Init flappy
sf::Texture flappy_texture[4] = { sf::Texture(), sf::Texture(), sf::Texture(), sf::Texture() };
for (int i = 0; i < 4; i++) {
flappy_texture[i].loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
}
sf::RectangleShape flappy(sf::Vector2f(34, 24));
flappy.setTexture(&flappy_texture[0],false);
flappy.setPosition(WINDOW_X / 2, WINDOW_Y / 2);
std::shared_ptr<std::vector<sf::Texture>> texture_list = std::make_shared<std::vector<sf::Texture>>();
for (int i = 0; i < 4; i++) {
sf::Texture t;
t.loadFromFile("../Assets/bird.png", sf::IntRect(0, i*12, 34, 24));
texture_list->push_back(t);
}
// Init flappy
Bird bird(WINDOW_X/2, WINDOW_Y/2, texture_list);
std::list<Pipe> pipes;
// Init world
sf::Texture background = sf::Texture(); background.loadFromFile("../Assets/sky.png");
@@ -61,6 +66,12 @@ int main()
double frame_time = 0.0, elapsed_time = 0.0, delta_time = 0.0, accumulator_time = 0.0, current_time = 0.0;
float speed = 250;
std::shared_ptr<sf::Shader> shader = std::make_shared<sf::Shader>();
if (!shader->loadFromFile("/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.vert", "/home/mrh/source/floppy-bird/Assets/shaders/pipe_shader.frag"))
{
std::cout << "asodijfoqijwef" << std::endl;
}
while (window.isOpen())
{
sf::Event event; // Handle input
@@ -72,22 +83,23 @@ int main()
speed += event.mouseWheelScroll.delta * 20;
if(event.type == sf::Event::KeyPressed)
if (event.key.code == sf::Keyboard::Space)
momentum = -2;
bird.impulse(3.0);
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Right)
pipe_dist -= 10;
if (event.mouseButton.button == sf::Mouse::Middle)
pipe_dist += 10;
if (event.mouseButton.button == sf::Mouse::Left)
momentum = -2;
bird.impulse(3.0);
}
}
elapsed_time = elap_time(); // Handle time
delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if (delta_time > 0.02f)
delta_time = 0.02f;
if (delta_time > 0.02f) {
delta_time = 0.02f;
}
accumulator_time += delta_time;
while ((accumulator_time - step_size) >= step_size) { // While the frame has sim time, update
@@ -96,13 +108,17 @@ int main()
if (pipe_down_sprite.getPosition().x < -pipe_down_sprite.getGlobalBounds().width) {
pipe_down_sprite.setPosition(WINDOW_X, rgen(rng));
pipe_up_sprite.setPosition(WINDOW_X, pipe_down_sprite.getPosition().y + pipe_dist);
pipes.emplace_back(100, 100, std::make_shared<sf::Texture>(pipe_up), std::make_shared<sf::Texture>(pipe_shaft), shader);
std::cout << "added one" << std::endl;
}
else {
pipe_up_sprite.setPosition(pipe_up_sprite.getPosition().x - step_size * speed, pipe_up_sprite.getPosition().y);
pipe_down_sprite.setPosition(pipe_down_sprite.getPosition().x - step_size * speed, pipe_down_sprite.getPosition().y);
}
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X)
background_sprite.setPosition(0, 0);
if (background_sprite.getPosition().x + background_sprite.getGlobalBounds().width < WINDOW_X) {
background_sprite.setPosition(0, 0);
}
else
background_sprite.setPosition(background_sprite.getPosition().x - step_size * (speed - 100), background_sprite.getPosition().y);
if (land_sprite.getPosition().x + 10 + land_sprite.getGlobalBounds().width < WINDOW_X)
@@ -110,40 +126,33 @@ int main()
else
land_sprite.setPosition(land_sprite.getPosition().x - step_size * speed, land_sprite.getPosition().y);
sf::Vector2f f_pos = flappy.getPosition();
sf::FloatRect f_rec = flappy.getGlobalBounds();
sf::Vector2f p_pos = pipe_up_sprite.getPosition();
sf::FloatRect p_rec = pipe_up_sprite.getGlobalBounds();
// Check collisions
if (f_pos.y > land_sprite.getPosition().y) {
f_pos = sf::Vector2f(WINDOW_X / 2, p_pos.y - pipe_dist / 2);
momentum = -2;
std::cout << "\ndead " + std::to_string(flappy.getPosition().y);
}
if (bird.collides(pipe_up_sprite.getGlobalBounds()) ||
bird.collides(pipe_down_sprite.getGlobalBounds()) ||
bird.collides(land_sprite.getGlobalBounds())
)
{
//std::cout << "dead!!!!!!!!" << std::endl;
}
if (f_pos.x < p_pos.x + p_rec.width &&
f_pos.x + f_rec.width > p_pos.x &&
(f_pos.y > p_pos.y || f_pos.y < p_pos.y - pipe_dist) &&
(f_rec.height + f_pos.y > p_pos.y || f_rec.height + f_pos.y < p_pos.y + p_rec.height - pipe_dist)) {
f_pos = sf::Vector2f(WINDOW_X / 2, p_pos.y - pipe_dist / 2);
momentum = -2;
std::cout << "\ndead " + std::to_string(flappy.getPosition().y);
}
momentum += g * step_size; // Impart gravity
f_pos.y += momentum;
flappy.setPosition(f_pos);
bird.tick(step_size);
for (auto pipe = pipes.begin(); pipe != pipes.end(); ++pipe)
{
pipe->tick(step_size, speed);
}
}
window.draw(background_sprite); // Render
window.draw(background_sprite, &*shader); // Render
window.draw(land_sprite);
window.draw(flappy);
window.draw(bird);
window.draw(pipe_up_sprite);
window.draw(pipe_down_sprite);
for (auto ptr = pipes.begin(); ptr != pipes.end(); ++ptr)
{
window.draw(*ptr);
}
pipe_shaft_sprite.setPosition(pipe_up_sprite.getPosition()); // Render the bottom pipe
int y_pos = pipe_up_sprite.getPosition().y + pipe_up_sprite.getGlobalBounds().height;
while (y_pos < WINDOW_Y) {