rendering
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58
Bird.cpp
58
Bird.cpp
@@ -1,29 +1,29 @@
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#include <SFML/Graphics/RectangleShape.hpp>
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#include "Bird.h"
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Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
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{
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sprite = sf::Sprite(texture_list->at(0));
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sprite.setPosition(position);
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}
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void Bird::impulse(float p) {
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momentum = -p;
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}
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void Bird::tick(float step) {
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momentum += gravity * step; // Impart gravity
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position.y += momentum;
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sprite.setPosition(position);
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}
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void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
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target.draw(sprite, states);
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}
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bool Bird::collides(sf::FloatRect bounds)
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{
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return sprite.getGlobalBounds().intersects(bounds);
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}
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//#include <SFML/Graphics/RectangleShape.hpp>
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//#include "Bird.h"
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//
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//
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//Bird::Bird(float x, float y, const std::shared_ptr<std::vector<sf::Texture>> texture_list) : position(x, y), texture_list(texture_list), momentum(1.0)
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//{
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// sprite = sf::Sprite(texture_list->at(0));
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// sprite.setPosition(position);
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//}
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//
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//void Bird::impulse(float p) {
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// momentum = -p;
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//}
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//
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//void Bird::tick(float step) {
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// momentum += gravity * step; // Impart gravity
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// position.y += momentum;
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// sprite.setPosition(position);
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//}
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//
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//void Bird::draw(sf::RenderTarget &target, sf::RenderStates states) const {
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// target.draw(sprite, states);
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//}
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//
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//bool Bird::collides(sf::FloatRect bounds)
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//{
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// return sprite.getGlobalBounds().intersects(bounds);
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//}
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//
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